Tiny Vermin
Initiative: +0
Speed: 10 feet
Armor Class: 18 (+2 size, +6 natural); touch 12, flat-footed 18
BAB/Grapple: +0/-8
Attack: Sting +2 melee (1d3 plus poison, piercing, 20 x2)
Full Attack: Sting +2 melee (1d3 plus poison, piercing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feetSpecial Attacks: Poison
Special Qualities: Darkvision 60 feet
Saves: Fortitude +4, Reflex +2, Will +6
Abilities: Str 11, Int 10, Wis 14, Dex 11, Con 15, Cha 2
Skills: Hide +11, Listen +7, Move Silently +7, Search +7
Feats: Iron WillEnvironment: Any underground
Organization: Cluster (2 - 5) or colony (6 - 11)
Challenge Rating: ⅓
Treasure: None
Alignment: Always neutral
Advancement: -
Combat
Bookworms try to put their enemies to sleep with their poison and then escape.
Bookworms as Familiars
Bookworms can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must take the Improved Familiar feat, and be at least a 3rd-level caster Arcane casters with bookworm familiars gain the Spell Mastery feat for free as a bonus feat.
Home Three Worlds Monsters
No comments:
Post a Comment