Monday, January 3, 2011

General Rules: Monsters - Tree Python

Tree Python (from Serpent Kingdoms)
Medium Magical Beast

Hit Dice: 3d10+6 (22 hit points)
Initiative: +3
Speed: 20 feet, climb 20 feet, swim 20 feet
Armor Class: 16 (+3 Dexterity, +3 natural); touch 13, flat-footed 13
BAB/Grapple: +3/+6
Attack: Bite +6 melee (1d3+4, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +6 melee (1d3+4, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Constrict 1d3+4, improved grab
Special Qualities: Darkvision 60 feet, low-light vision, chameleon skin, scent, spring
Saves: Fortitude +4, Reflex +6, Will +2
Abilities: Str 17, Int 10, Wis 12, Dex 17, Con 13, Cha 2
Skills: Balance +11, Climb +14, Hide +20, Listen +10, Spot +10, Swim +11
Feats: Skill Augmentation (Listen and Spot), Toughness
Environment: Temperate forests
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Usually chaotic evil
Advancement: -

The natural hue of this intelligent, tree-lurking constrictor snake is a dull greenish-brown, but its chameleon power allows it to blend in constantly with its surroundings. Its hue alters swiftly and automatically to match its surroundings, scale by scale. Thus, its protruding head might be sky blue, its midsection the green of leaves, and its rear the brown shade of a branch. These colors alter as it moves, keeping pace with its backgrounds.

Tree pythons are intelligent hunters that never forget previous experiences. They are wide enough to drop onto the last creature in a passing group, choose isolated targets, and avoid falling onto glinting metal. Tree pythons usually hunt by night and sleep by day, but they have been known to follow promising prey tirelessly, keeping pace and attacking it later while it slumbers.

Constrict (Ex): On a successful grapple check, a tree python deals 1d3+4 points of damage.

Improved Grab (Ex): To use this ability, a tree python must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check it establishes hold and can constrict.

Chameleon Scales (Ex): Because of its ever-changing scales, a tree python blends in with its surroundings, gaining a +10 circumstance bonus on Hide checks.

Spring (Ex): A tree python can gather its coils and then launch itself in a jump. The Jump DC for both long jumps and high jumps are halved, and no running start is required. Furthermore, when jumping down, the tree python takes damage as if it had dropped 90 feet fewer than it actually did.

Skills: A tree python has a +4 racial bonus on Hide, Listen, and Spot checks, and a +8 racial bonus on Balance and Climb checks.

A tree python can always choose to take 10 on a Climb check, even if rushed or threatened. A tree python uses either its Strength modifier or its Dexterity modifier for Climbs checks, whenever is higher.

A tree python has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Tree Pythons as Familiars
Tree pythons can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must take the Improved Familiar feat, and be at least a 3rd-level caster.

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