Speed: 20 feet, climb 10 feet
Armor Class: 17 (+2 size, +3 Dexterity, +2 natural); touch 15, flat-footed 14
Attack: Bite +6 melee (1d3-3 plus poison, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +6 melee (1d3-3 plus poison, bludgeoning, piercing, and slashing, 20 x2)Space/Reach: 2½ feet by 2½ feet/0 feet
Special Attacks: Poison
Special Qualities: Construct traits, darkvision 60 feet, tremorsense 60 feet, fluid formSaves: Fortitude +0, Reflex +3, Will +0
Abilities: Str 5, Int 2, Wis 10, Dex 17, Con -, Cha 2
Skills: Climb +11, Hide +15, Move Silently +6, Spot +6Feats: Weapon Finesse
Organization: SolitaryChallenge Rating: 1
Level Adjustment: -
The mercurial spider prefers to attack incapacitated foes and uses its fluid form ability to get close to sleeping or otherwise unaware victims. For this reason, they prove the familiar of choice for those involved in plots and assassinations.
Mercurial Spiders as Familiars
Mercurial spiders can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must take the Improved Familiar feat, be at least a 7th-level caster, and must meet the prerequisites required to construct the familiar, including the creation cost, experience point cost, and time spent.
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