Monday, January 3, 2011

General Rules: Monsters - Dire Bat

Dire Bat (from the Monster Manual)
Large Animal

Hit Dice: 4d8+12 (30 hit points)
Initiative: +6
Speed: 20 feet, fly 40 feet (good)
Armor Class: 20 (-1 size, +6 Dexterity, +5 natural); touch 15, flat-footed 14
BAB/Grapple: +3/+10
Attack: Bite +5 melee (1d8+4, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +5 melee (1d8+4, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 10 feet/5 feet
Special Attacks: -
Special Qualities: Blindsense 40 feet, low-light vision
Saves: Fortitude +7, Reflex +10, Will +6
Abilities: Str 17, Int 2, Wis 14, Dex 22, Con 17, Cha 6
Skills: Hide +4, Listen +12, Move Silently +11, Spot +8
Feats: Skill Augmentation (Listen and Spot), Skill Augmentation (Hide and Move Silently)
Environment: Temperate deserts
Organization: Solitary or colony (5 - 8)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 5 - 12 HD (Large)

These nocturnal hunters get excited easily and they usually try to slay or drive off any creatures they encounter. A dire bat has a wingspan of 15 feet and weighs about 200 pounds.

Combat
Dire bats swoop down on unsuspecting prey from above.

Blindsense (Ex): A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.

Skills: Dire bats have a +4 racial bonus on Listen and Spot checks. These bonuses are lost if its blindsense is negated.

Dire Bats as Familiars
Dire bats can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must take the Improved Familiar feat, and be at least a 5th-level caster. Arcane casters with dire bat familiars gain a +3 bonus to Listen checks.

Dire Bats as Animal Companions
A dire bat may be trained using Handle Animal. A 4th-level druid, 6th-level outdoorsman, or 4th-level ranger may take a dire bat as an animal companion with an effective druid level modifier of -3.

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