Speed: 30 feet
Armor Class: 19 (+2 size, +4 Dexterity, +3 natural); touch 15, flat-footed 13
Attack: Claw +7 melee (1d3-2, slashing, 20 x2)
Full Attack: 2 claws +7 melee (1d3-2, slashing, 20 x2) and bite +1 melee (1d4-2, bludgeoning, piercing, and slashing, 20 x2)Space/Reach: 2½ feet by 2½ feet/0 feet
Special Attacks: Sharp hide
Special Qualities: Construct traits, low-light vision, scent, transparentSaves: Fortitude +0, Reflex +4, Will +1
Abilities: Str 7, Int 2, Wis 12, Dex 18, Con -, Cha 7
Skills: Balance +12, Climb +8, Hide +20, Jump +12, Listen +3, Move Silently +9, Spot +3Feats: Weapon Finesse
Organization: SolitaryChallenge Rating: 1
Level Adjustment: -
In combat, crystal cats stick close to their masters, protecting them as best they can. If alone, crystal cats usually flee from combat, relying upon their stealth for safety.
Crystal Cats as Familiars
Crystal cats can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must take the Improved Familiar feat, be at least a 5th-level caster, and must meet the prerequisites required to construct the familiar, including the creation cost, experience point cost, and time spent.
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