Monday, January 3, 2011

General Rules: Monsters - Boar

Boar (from the Monster Manual)
Medium Animal

Hit Dice: 3d8+12 (25 hit points)
Initiative: +0
Speed: 40 feet
Armor Class: 16 (+6 natural); touch 10, flat-footed 16
BAB/Grapple: +2/+4
Attack: Gore +4 melee (1d8+3, piercing, 20 x2)
Full Attack: Gore +4 melee (1d8+3, piercing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Ferocity
Special Qualities: Low-light vision, scent
Saves: Fortitude +6, Reflex +3, Will +2
Abilities: Str 15, Int 2, Wis 13, Dex 10, Con 17, Cha 4
Skills: Listen +7, Spot +5
Feats: Skill Augmentation (Listen and Spot), Toughness
Environment: Temperate forest
Organization: Solitary or herd (5 - 8)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4 - 5 HD (Medium)
Level Adjustment: -

A boar is covered in coarse, grayish-black fur. Adult males are about 4 feet long and 3 feet high at the shoulder.

Though not carnivorous, these wild swine are bad-tempered and usually charge anyone who disturbs them.

Ferocity (Ex): A boar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.

Boar as Familiars
Boar can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must take the Improved Familiar feat and be at least a 5th-level caster. An arcane caster with a boar familiar gains a +2 bonus on Survival checks.

Boar as Animal Companions
A boar may be trained using Handle Animal. A 4th-level druid, 6th-level outdoorsman, or 4th-level ranger may take a boar as an animal companion with an effective druid level modifier of -3.

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