Monday, January 3, 2011

General Rules: Monsters - Bear, Black

Bear, Black (from the Monster Manual)
Medium Animal

Hit Dice: 3d8+6 (19 hit points)
Initiative: +1
Speed: 40 feet
Armor Class: 13 (+1 Dexterity, +2 natural); touch 11, flat-footed 12
BAB/Grapple: +2/+6
Attack: Claw +6 melee (1d4+4, slashing, 20 x2)
Full Attack: 2 claws +6 melee (1d4+4, slashing, 20 x2, and bite +1 melee (1d6+2, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fortitude +5, Reflex +4, Will +2
Abilities: Str 19, Int 2, Wis 12, Dex 13, Con 15, Cha 6
Skills: Climb +4, Listen +4, Spot +4, Swim +8
Feats: Endurance, Run
Environment: Temperate forest
Organization: Solitary or pair
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4 - 5 HD (Medium)

The black bear is a forest dwelling omnivore that usually is not dangerous unless an interloper threatens its cubs or food supply. Black bears can be pure black, blond, or cinnamon in color and are rarely more than 5 feet long.

Black bears rip prey with their claws and teeth.

Skills: A black bear receives a +4 racial bonus on Swim checks.

Black Bears as Familiars
Black Bears can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must take the Improved Familiar feat, and be at least a 5th-level caster. Arcane casters with black bear familiars gain a +2 bonus to Fortitude saves.

Black Bears as Animal Companions
A black bear may be trained using Handle Animal. A 4th-level druid, 6th-level outdoorsman, or 4th-level ranger may take a black bear as an animal companion with an effective druid level modifier of -3.

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