Medium Animal
Initiative: +4
Speed: 40 feet
Armor Class: 16 (+4 Dexterity, +2 natural); touch 14, flat-footed 12
BAB/Grapple: +2/+4
Attack: Bite +6 melee (1d6+3, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +6 melee (1d6+3, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feetSpecial Attacks: Attach, blood drain
Special Qualities: Low-light vision, scent
Saves: Fortitude +3, Reflex +7, Will +4
Abilities: Str 14, Int 2, Wis 12, Dex 19, Con 10, Cha 11
Skills: Hide +8, Listen +3, Move Silently +8, Spot +5
Feats: Skill Augmentation (Listen and Spot), Skill Augmentation (Hide and Move Silently), Weapon Finesse
Environment: Temperate hills
Organization: Solitary or pair
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4 - 6 HD (Medium); 7 - 9 HD (Large)
Combat
Dire weasels stalk their prey in the dark and then leap on it, biting and clawing.
Dire Weasels as Familiars
Dire weasels can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must take the Improved Familiar feat, and be at least a 5th-level caster. Arcane casters with dire weasel familiars gain a +2 bonus to Reflex saves.
Dire Weasels as Animal Companions
A dire weasel may be trained using Handle Animal. A 4th-level druid, 6th-level outdoorsman, or 4th-level ranger may take a dire weasel as an animal companion with an effective druid level modifier of -3.
Home Three Worlds Monsters
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