Medium Magical Beast
Initiative: +3
Speed: 40 feet
Armor Class: 16 (+3 Dexterity, +3 natural); touch 13, flat-footed 13
BAB/Grapple: +4/+4
Attack: Bite +4 melee (1d6, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +4 melee (1d6, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feetSpecial Attacks: -
Special Qualities: Blink, darkvision 60 feet, dimension door, low-light vision, scent
Saves: Fortitude +4, Reflex +7, Will +4
Abilities: Str 10, Int 10, Wis 13, Dex 17, Con 10, Cha 11
Skills: Hide +3, Listen +5, Sense Motive +3, Spot +5, Survival +4
Feats: Iron Will, Run, Track
Environment: Temperate plains
Organization: Solitary, pair, or pack (7 - 16)
Challenge Rating: 2
Treasure: None
Alignment: Usually lawful good
Advancement: 5 - 7 HD (Medium); 8 - 12 HD (Large)
Level Adjustment: +2 (cohort)
Combat
Blink dogs hunt in packs, teleporting in a seemingly random fashion until they surround their prey, allowing some of them to take advantage of flanking.
Blink Dogs as Familiars
Blink dogs can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must take the Improved Familiar feat, be within one alignment step of lawful good, be at least a 7th-level caster, and have a base attack bonus of at least +5.
Home Three Worlds Monsters
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