Monday, January 3, 2011

General Rules: Monsters - Ignan Creature (Template)

Ignan Creature (from the Manual of the Planes)

Ignan creatures dwell in the Elemental Plane of Fire. They have the same general form as material beings but are bathed in flame, with hair and fur replaced with fire and scaled or armored portions replaced with blackened ash and charcoal. Their eyes glow with blue flames.

"Ignan" is a template that can be added to any corporeal creature of the following base types: Aberration, animal, beast, magical beast, plant, or vermin. The creature's type changes to "elemental (fire)". It uses all the base creature's statistics and special abilities except as noted here.

Hit Dice: Change to d8.

Speed: Same as the base creature.

Armor Class: Same as the base creature.

Attacks: Same as the base creature.

Damage: Same as the base creature.

Special Attacks: An ignan creature retains all the special abilities of the base creature and also gains the following ones:
  • Heat (Ex): In addition to the damage from their attacks, ignan creatures deal additional fire damage with their natural weapons (including claw, bite, slam, or tail attacks). The amount of damage depends o the Hit Die total of the creature (see the table below).
  • Burn (Ex): Those hit by the natural weapons of an ignan creature must succeed at a Reflex save or catch fire. The flame burns for 1d4 rounds (see Catching Fire in Chapter 3 of the Dungeon Master's Guide). The save DC is equal to 7 + the ignan creature's Hit Die total.
Hit DiceDamage Reduction
Fire Damage
1 - 3
-
-
4 - 7
-
1d4
8 - 11
5/+1
1d6
12+
10/+1
2d6
Special Qualities: An ignan creature retains all the special qualities of the base creature, and also gains the following ones:
  • Elemental: Immune to poison, sleep, paralysis, and stunning, Not subject to critical hits.
  • Darkvision with a range of 60 feet.
  • Damage reduction (see the table to the right).
  • Fire Subtype (Ex): Fire immunity, double damage from cold except on successful save.
If the base creature already has one or more of these special qualities, use the better value.

Saves: Same as the base creature.
Abilities: Same as the base creature.
Skills: Same as the base creature. If the ignan creature has an Intelligence of 4 or greater, it speaks Ignan.
Feats: Same as the base creature.
Climate/Terrain: Any land and underground.
Organization: Same as the base creature.
Challenge Rating: Variable (see below):

Hit DiceCR
Up to 3
Same as base creature
3 to 7
Base creature +1
8+
Base creature +2

Treasure: Same as the base creature.
Alignment: Usually neutral.
Advancement: Same as the base creature.

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