Tiny Undead (Incorporeal, Swarm)
Speed: Fly 30 feet (good)
Armor Class: 20 (+2 size, +4 Dexterity, +4 deflection); touch 20, flat-footed 16
Attack: Swarm (1d6 Strength)
Full Attack: Swarm (1d6 Stength)Space/Reach: 10 feet by 10 feet/0 feet
Special Attacks: Distraction, Strength damage
Special Qualities: Darkvision 60 feet, half damage from slashing and piercing, incorporeal traits, swarm traits, undead traitsSaves: Fortitude +4, Reflex +8, Will +8
Abilities: Str -, Int 2, Wis 11, Dex 18, Con -, Cha 18
Skills: Listen +9, Spot +10
Feats: Skill Augmentation (Listen and Spot), Toughness x4-
Environment: Plane of Shadow
Challenge Rating: 5
Alignment: Usually chaotic evil
Level Adjustment: -
Almost all ephemeral swarms return from the dead seeking to inflict pain and suffering similar to that which they experienced upon their deaths. If the agent of their destruction is visible and recognizable by the creatures, a swarm will direct its efforts toward killing them. Otherwise, a swarm surrounds and attacks any living prey it encounters.
Ephemeral swarms are extremely difficult to fight with physical attacks. They have one special vulnerability: A magic weapon with a special ability such as flaming deals its full energy damage with each hit, even if the weapon's normal damage can't affect the swarm.
Ephemeral Swarms as Familiars
Ephemeral swarms can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must take the Improved Familiar feat, be evil in alignment, and be at least a 11th-level caster.
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