Monday, January 3, 2011

General Rules: Monsters - Formian Worker

Formian Worker (from the Monster Manual)
Small Outsider [Lawful, Extraplanar]

Hit Dice: 1d8 + 1 (5 hit points)
Initiative: +2
Speed: 40 feet
Armor Class: 17 (+2 Dexterity, +1 size, +4 natural)
BAB/Grapple: +1/-2
Attack: Bite +3 melee (1d4+1, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +3 melee (1d4+1, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: -
Special Qualities: Darkvision 60 feet, cure serious wounds, hive mind, immunities, make whole, resistance to electricity 10, fire 10, and sonic 10
Saves: Fortitude +3, Reflex +4, Will +2
Abilities: Str 13, Int 6, Wis 10, Dex 14, Con 13, Cha 9
Skills: Climb +10, Craft: any one +5, Hide +6, Listen +4, Search +2, Spot +4
Feats: Skill Focus (Craft: selected skill)
Environment: Mechanus
Organization: Team (2 4 ) or crew (7 - 18)
Challenge Rating: ½
Treasure: None
Alignment: Always lawful neutral
Advancement: 2 - 3 Hit Dice (Medium)

Workers are the lowest ranking and most common formians. They exist only to serve, performing all the necessary, lowly tasks that the hive needs done.

While workers cannot speak, they can convey simple concepts (such as danger) by body movements. Through the hive mind, the can communicate just fine - although their intelligence still limits the concepts that they can grasp.

A formian resembles a cross between an ant and a centaur is are covered in a brownish-red carapace. A worker is about 3 feet long and about 2½ feet high at the front. It weighs about 60 pounds. Its hands are suitable only for manual labor.

Combat
Formian workers fight only to defend their hive cities, using their mandibled bite. A forman worker's natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.

Cure Serious Wounds (Sp): Eight workers together can heal a creature's wounds as though using the cure serious wounds spell (caster level 7th). This is a full-round action for all eight workers.

Hive Mind (Ex): All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one formian in a group is not flat-footed, none of them are. No formian in a group is considered flanked unless all of them are.

Immunities (Ex): Formian workers are immune to poison, petrifaction, and cold.

Make Whole (Sp): Three workers together can repair an object as though using the make whole spell (caster level 7th). This is a full-round action for all three workers.

Formian Workers as Familiars
Formian workers can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must be be within one alignment step of lawful neutral, take the Improved Familiar feat, and be at least a 7th-level caster.

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