Small Outsider [Lawful, Extraplanar]
Initiative: +2
Speed: 40 feet
Armor Class: 17 (+2 Dexterity, +1 size, +4 natural)
BAB/Grapple: +1/-2
Attack: Bite +3 melee (1d4+1, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +3 melee (1d4+1, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feetSpecial Attacks: -
Special Qualities: Darkvision 60 feet, cure serious wounds, hive mind, immunities, make whole, resistance to electricity 10, fire 10, and sonic 10
Saves: Fortitude +3, Reflex +4, Will +2
Abilities: Str 13, Int 6, Wis 10, Dex 14, Con 13, Cha 9
Skills: Climb +10, Craft: any one +5, Hide +6, Listen +4, Search +2, Spot +4
Feats: Skill Focus (Craft: selected skill)
Environment: Mechanus
Organization: Team (2 4 ) or crew (7 - 18)
Challenge Rating: ½
Treasure: None
Alignment: Always lawful neutral
Advancement: 2 - 3 Hit Dice (Medium)
Combat
Formian workers fight only to defend their hive cities, using their mandibled bite. A forman worker's natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.
Formian Workers as Familiars
Formian workers can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must be be within one alignment step of lawful neutral, take the Improved Familiar feat, and be at least a 7th-level caster.
Home Three Worlds Monsters
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