Tiny Animal (Swarm)
Speed: 15 feet, climb 15 feet
Armor Class: 14 (+2 size, +2 Dexterity); touch 14, flat-footed 12
Attack: Swarm (1d6 plus disease)
Full Attack: Swarm (1d6 plus disease)Space/Reach: 10 feet by 10 feet/0 feet
Special Attacks: Disease, distraction
Special Qualities: Half damage from slashing and piercing weapons, low-light vision, scent, swarm traitsSaves: Fortitude +4, Reflex +3, Will +2
Abilities: Str 2, Int 2, Wis 12, Dex 15, Con 10, Cha 2
Skills: Balance +10, Climb +10, Hide +4, Listen +6, Spot +7, Swim +10
Feats: Skill Augmentation (Listen and Spot), Weapon Finesse
Organization: Solitary, pack (2 - 4 swarms), or infestation (11 - 20 swarms)
Challenge Rating: 2
Alignment: Always neutral
Level Adjustment: -
A rat swarm seeks to surround and attack any warm-blooded prey it encounters. The swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.
Rat swarms are extremely difficult to fight with physical attacks. They have a few special vulnerabilities as follows.
Rat Swarms as Familiars
Rat swarms can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must take the Improved Familiar feat and be at least a 5th-level caster. Ratman spellcasters often have rat swarm familiars.
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