Speed: 15 feet, burrow 5 feet (through metal only), climb 15 feet
Armor Class: 17 (+2 size, +2 Dexterity, +3 natural); touch 14, flat-footed 15
Attack: Bite +4 melee (1d4-2 plus rust, Bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +4 melee (1d4-2 plus rust, Bludgeoning, piercing, and slashing, 20 x2)Space/Reach: 2½ feet by 2½ feet/0 feet
Special Attacks: Rust
Special Qualities: Construct traits, low-light visionSaves: Fortitude +0, Reflex +2, Will +1
Abilities: Str 6, Int 2, Wis 12, Dex 15, Con -, Cha 2
Skills: Balance +10, Climb +10, Hide +8, Move Silently +8Feats: Weapon Finesse
Organization: SolitaryChallenge Rating: 1
Level Adjustment: -
In combat, salvage rats dart from foe to foe, hiding in the shadows and biting whenever possible while avoiding drawn out melee confrontations.
Salvage Rats as Familiars
Salvage rats can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must take the Improved Familiar feat, be at least a 5th-level caster, and must meet the prerequisites required to construct the familiar, including the creation cost, experience point cost, and time spent.
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