Huge Animal
Initiative: +1
Speed: 20 feet, swim 30 feet
Armor Class: 16 (-2 size, +1 Dexterity, +7 natural); touch 9, flat-footed 16
BAB/Grapple: +5/+21
Attack: Bite +11 melee (2d8+12, bludgeoning, piercing, and slashing, 20 x2) or tail slap +11 melee (1d12+12, bludgeoning, 20 x2)
Full Attack: Bite +11 melee (2d8+12, bludgeoning, piercing, and slashing, 20 x2) or tail slap +11 melee (1d12+12, bludgeoning, 20 x2)
Space/Reach: 5 feet by 15 feet/10 feetSpecial Attacks: Improved grab
Special Qualities: Hold breath, low-light vision
Saves: Fortitude +9, Reflex +6, Will +3
Abilities: Str 27, Int 1, Wis 12, Dex 12, Con 19, Cha 2
Skills: Hide +1 (+5 when in water, +15 when lying underwater), Listen +5, Spot +5, Swim +16
Feats: Endurance, Skill Augmentation (Listen and Spot), Skill Focus (Hide)
Environment: Warm marshes
Organization: Solitary or colony (6 - 11)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 8 - 14 HD (Huge)
Combat
Giant crocodiles lie totally submerged in rivers or marshes with only their eyes and nostrils showing, waiting for prey to come within reach. They try to grab prey and drag it to the bottom.
Giant Crocodiles as Animal Companions
If raised from an egg, a giant crocodile may be trained using Handle Animal. A 7th-level druid, 9th-level outdoorsman, or 7th-level ranger may take a giant crocodile as an animal companion with an effective druid level modifier of -6.
Home Three Worlds Monsters
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