Monday, January 3, 2011

General Rules: Monsters - Porpoise

Porpoise (from the Monster Manual)
Medium Animal

Hit Dice: 2d8+2 (11 hit points)
Initiative: +3
Speed: Swim 80 feet
Armor Class: 15 (+3 Dexterity, +2 natural); touch 13, flat-footed 12
BAB/Grapple: +1/+1
Attack: Slam +4 melee (2d4, bludgeoning, 20 x2)
Full Attack: Slam +4 melee (2d4, bludgeoning, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: -
Special Qualities: Blindsight 120 feet, hold breath, low-light vision
Saves: Fortitude +4, Reflex +6, Will +1
Abilities: Str 11, Int 2, Wis 12, Dex 17, Con 13, Cha 6
Skills: Listen +8, Spot +7, Swim +8
Feats: Weapon Finesse
Environment: Temperate aquatic
Organization: Solitary, pair, or school (3 - 20)
Challenge Rating: ½
Treasure: None
Alignment: Always neutral
Advancement: 3 - 4 Hit Dice (Medium); 5 - 6 Hit Dice (Large)

Porpoises are mammals that tend to be playful, friendly, and helpful. A typical porpoise is 4 to 6 feet long and weighs 110 to 160 pounds. The statistics presented here can describe any small whale of similar size.

Porpoises generally avoid combat, but if forced to fight, they crash into their enemies like a battering ram.

Blindsight (Ex): Porpoises can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human’s.

Hold Breath (Ex): A porpoise can hold its breath for a number of rounds equal to 6 × its Constitution score before it risks drowning.

Skills: A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.

Porpoises as Animal Companions
A porpoise may be trained using Handle Animal. A 1st-level druid, 3rd-level outdoorsman, or 1st-level ranger may take a porpoise as an animal companion.

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