Monday, January 3, 2011

General Rules: Monsters - Dimetrodon

Dimetrodon (from Dragon Magazine #318)
Medium Animal

Hit Dice: 4d8+16 (34 hit points)
Initiative: -2
Speed: 10 feet, swim 10 feet
Armor Class: 13 (-2 Dexterity, +5 natural); touch 8, flat-footed 13
BAB/Grapple: +3/+7
Attack: Bite +7 melee (1d8+6, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +7 melee (1d8+6, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Burst of speed
Special Qualities: Low-light vision, scent
Saves: Fortitude +7, Reflex +2, Will +1
Abilities: Str 18, Int 1, Wis 10, Dex 6, Con 17, Cha 10
Skills: Listen +2, Spot +6, Swim +15
Feats: Skill Augmentation (Listen and Spot), Toughness
Environment: Warm marshes
Organization: Solitary, pair, or pack (3 - 7)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 5 - 6 Hit Dice (Medium), 7 - 12 Hit Dice (Large)

Not technically a dinosaur, the dimetrodon is more closely related to mammals than reptiles.

The dimetrodon spends much of its time sunning on rocks near sources of water. When nit grows hungry, it can move with shocking speed for short periods of time. A dimetrodon's bark is both loud and distinctive, sounding like a truncated cross between an alligator's roar and a lion's growl.

Dimetrodons are usually about 7 feet long and can weight up to 450 pounds.
Combat
Although it often remains motionless for long periods of time, a dimetrodon is highly territorial and reacts to intruders with sudden and terrifying speed.

Burst of Speed (Ex): Up to three times per hour, a dimetrodon can increase its land speed to 60 feet for 1 round as a free action. During this round, it also gains a +2 dodge bonus to its Armor Class.

Dimetrodons as Animal Companions
If raised from an egg, a dimetrodon can be trained using Handle Animal. A 4th-level druid, 6th-level outdoorsman, or 4th-level ranger may take a dimetrodon as an animal companion.

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