Medium Animal
Initiative: -2
Speed: 10 feet, swim 10 feet
Armor Class: 13 (-2 Dexterity, +5 natural); touch 8, flat-footed 13
BAB/Grapple: +3/+7
Attack: Bite +7 melee (1d8+6, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +7 melee (1d8+6, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feetSpecial Attacks: Burst of speed
Special Qualities: Low-light vision, scent
Saves: Fortitude +7, Reflex +2, Will +1
Abilities: Str 18, Int 1, Wis 10, Dex 6, Con 17, Cha 10
Skills: Listen +2, Spot +6, Swim +15
Feats: Skill Augmentation (Listen and Spot), ToughnessEnvironment: Warm marshes
Organization: Solitary, pair, or pack (3 - 7)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 5 - 6 Hit Dice (Medium), 7 - 12 Hit Dice (Large)
Combat
Although it often remains motionless for long periods of time, a dimetrodon is highly territorial and reacts to intruders with sudden and terrifying speed.
Dimetrodons as Animal Companions
If raised from an egg, a dimetrodon can be trained using Handle Animal. A 4th-level druid, 6th-level outdoorsman, or 4th-level ranger may take a dimetrodon as an animal companion.
Home Three Worlds Monsters
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