Monday, January 3, 2011

General Rules: Monsters - Squid

Squid (from the Monster Manual)
Medium Animal (Aquatic)

Hit Dice: 3d8 (13 hit points)
Initiative: +3
Speed: Swim 60 feet
Armor Class: 16 (+3 Dexterity, +3 natural); touch 13, flat-footed 13
BAB/Grapple: +2/+8
Attack: Arms +4 melee (0)
Full Attack: Arms +4 melee (0) and bite -1 melee (1d6+1, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Improved grab
Special Qualities: Ink cloud, jet, low-light vision
Saves: Fortitude +3, Reflex +6, Will +2
Abilities: Str 14, Int 1, Wis 12, Dex 17, Con 11, Cha 2
Skills: Listen +7, Spot +7, Swim +10
Feats: Endurance, Skill Augmentation (Listen and Spot)
Environment: Temperate aquatic
Organization: Solitary or school (6 - 11)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 4 - 6 Hit Dice (Medium); 7 - 11 Hit Dice (Large)

These free-swimming mollusks are fairly aggressive. They are more feared than sharks in some locales.

Combat
Squids attempt to grapple foes and then bite them.

Improved Grab (Ex): To use this ability, a squid must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage. A squid has a +4 racial bonus on grapple checks.

Ink Cloud (Ex): A squid can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.

Jet (Ex): A squid can jet backward once per round as a full-round action, at a speed of 240 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.

Skills: A squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Squids as Animal Companions
A squid may be trained using Handle Animal. A 1st-level druid, 3rd-level outdoorsman, or 1st-level ranger may take a squid as an animal companion.

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