Tiny Animal
Initiative: +4
Speed: 30 feet
Armor Class: 16 (+2 size, +4 Dexterity); touch 16, flat-footed 12
BAB/Grapple: +0/-11
Attack: Bite +6 melee (1d3-3 plus infection, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +6 melee (1d3-3 plus infection, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feetSpecial Attacks: Infection
Special Qualities: Low-light vision, resistant to disease, scent
Saves: Fortitude +2, Reflex +6, Will +2
Abilities: Str 4, Int 2, Wis 14, Dex 19, Con 10, Cha 11
Skills: Hide +14, Listen +4, Move Silently +6, Spot +4
Feats: Skill Augmentation (Hide and Move Silently), Weapon FinesseEnvironment: Warm forests
Organization: Solitary, pair, pack (3 - 6), or swarm (7 - 12)
Challenge Rating: ½
Treasure: None
Alignment: Always neutral
Advancement: 2 - 3 HD (Tiny)
Combat
A compsognathus never attacks a creature larger than itself unless it is part of a swarm that grossly outnumbers the enemy. The jaws of a compsognathus contains dozens of tiny pockets that collect virulent bits of infected food. When they bite, this infected material is transferred to the victim's wound. They prefer to dart in and bite at their prey, then run a safe distance away and watch as their infectious bite takes effect before moving back in for the kill.
Compsognathi as Familiars
Compsognathi can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with compsognathus familiars gain a +3 bonus to Hide checks.
Compsognathi as Animal Companions
If raised from an egg, a compsognathus can be trained using Handle Animal. A 1st-level druid, 3rd-level outdoorsman, or 1st-level ranger may take a compsognathus as an animal companion.
Home Three Worlds Monsters
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