Speed: 15 feet, burrow 5 feet
Armor Class: 16 (+2 size, +1 Dexterity, +3 natural); touch 13, flat-footed 15
Attack: Bite +0 melee (1d3-2, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +0 melee (1d3-2, bludgeoning, piercing, and slashing, 20 x2)Space/Reach: 2½ feet by 2½ feet/0 feet
Special Attacks: Blood squirt
Special Qualities: Low-light vision, spines
Saves: Fortitude +3, Reflex +3, Will +2
Abilities: Str 7, Int 1, Wis 14, Dex 12, Con 13, Cha 6
Skills: Hide +13, Listen +6, Spot +6Feats: Skill Augmentation (Listen and Spot)
Environment: Warm deserts
Organization: Solitary or clutch (5 – 50)
Challenge Rating: ¼
Alignment: Always neutral
A horned lizard that is threatened uses its blood squirt ability to surprise and distract predators. It then escapes by burrowing into the sand.
Horned Lizards as Familiars
Horned lizards can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with horned lizard familiars gain a +2 bonus to Will saves.
Horned Lizards as Animal Companions
A horned lizard may be trained using Handle Animal. A 1st-level druid, 3rd-level outdoorsman, or 1st-level ranger may take a horned lizard as an animal companion.
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