Monday, January 3, 2011

General Rules: Monsters - Horned Lizard

Horned Lizard (from Sandstorm)
Tiny Animal

Hit Dice: 1d8+1 (5 hit points)
Initiative: +1
Speed: 15 feet, burrow 5 feet
Armor Class: 16 (+2 size, +1 Dexterity, +3 natural); touch 13, flat-footed 15
BAB/Grapple: +0/-10
Attack: Bite +0 melee (1d3-2, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +0 melee (1d3-2, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feet
Special Attacks: Blood squirt
Special Qualities: Low-light vision, spines
Saves: Fortitude +3, Reflex +3, Will +2
Abilities: Str 7, Int 1, Wis 14, Dex 12, Con 13, Cha 6
Skills: Hide +13, Listen +6, Spot +6
Feats: Skill Augmentation (Listen and Spot)
Environment: Warm deserts
Organization: Solitary or clutch (5 – 50)
Challenge Rating: ¼
Treasure: None
Alignment: Always neutral
Advancement: -

Horned lizards are adapted to life in the waste. They are generally harmless - their diet consists of insects, spiders, and similar creatures - but they are capable of defending themselves effectively.

Horned lizards resemble large toads, but their flat, round bodies are covered with sharp spines. They have short, thick tails, and their skin is a collage of desert colors.

A horned lizard that is threatened uses its blood squirt ability to surprise and distract predators. It then escapes by burrowing into the sand.

Blood Squirt (Ex): A horned lizard can spray a small quantity of blood from its eyes, out to a distance of 5 feet. The blood loss causes no harm to the creature, but it is disconcerting to those who view this ability. Foes who see this display must make a DC 11 Will save or be shaken for 1 round. The save DC is Constitution-based.

Spines (Ex): A horned lizard is covered with sharp, thornlike spines. An opponent that hits it with a natural weapon or an unarmed attack automatically takes 1d2 points of piercing damage.

Skills: A horned lizard gains a +4 racial bonus to Hide checks.

Horned Lizards as Familiars
Horned lizards can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with horned lizard familiars gain a +2 bonus to Will saves.

Horned Lizards as Animal Companions
A horned lizard may be trained using Handle Animal. A 1st-level druid, 3rd-level outdoorsman, or 1st-level ranger may take a horned lizard as an animal companion.

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