Speed: 40 feet
Armor Class: 15 (-4 size, +1 Dex, +8 natural); touch 7, flat-footed 14
Attack: Bite +28 melee (4d6+21, bludgeoning, piercing, and slashing, 19-20 x3)
Full Attack: Bite +28 melee (4d6+21, bludgeoning, piercing, and slashing, 19-20 x3) and 2 claws +23 melee (1d8+10, piercing and slashing 20 x2)Space/Reach: 20 feet by 20 feet/20 feet
Special Attacks: Improved grab, pinning, swallow whole, wounding bite
Special Qualities: Keen scent, low-light vision
Saves: Fortitude +22, Reflex +15, Will +10
Abilities: Str 38, Int 2, Wis 14, Dex 12, Con 26, Cha 10
Skills: Listen +15, Spot +16Feats: Skill Augmentation (Listen and Spot), Improved Critical (Bite), Improved Natural Attack (Bite), Run, Toughness x4, Track
Environment: Warm plains
Organization: Solitary, pair, or group (3 - 6)
Challenge Rating: 13
Alignment: Always neutral
Advancement: 25 - 36 Hit Dice (Gargantuan), 37 - 72 Hit Dice (Colossal)
Giganotosauruses often hunt in pairs or small groups and use cunning tactics.
Pinning (Ex): A giganotosaurus can pin a grabbed opponent of up to two sizes smaller than itself to the ground with one of its feet by making a successful grapple check. The pinned creature takes 2d6+21 points of bludgeoning damage per round and cannot move as long as the pin persists. The giganotosaurus gains a +4 circumstance bonus on attack rolls to hit a pinned target with its bite. A giganotosaurus can pin one creature at a time.
Giganotosauruses as Animal Companions
If raised from an egg, a giganotosaurus can be trained using Handle Animal. A 21st-level druid, 23rd-level outdoorsman, or 21st-level ranger may take a giganotosaurus as an animal companion.
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