Speed: 30 feet, burrow 10 feet
Armor Class: 15 (+1 size, +3 Dexterity, +1 natural); touch 14, flat-footed 12
Attack: Claw +4 melee (1d2-1, slashing, 20 x2)
Full Attack: 2 claws +4 melee (1d2-1, slashing, 20 x2) and bite -1 melee (1d3-1, bludgeoning, piercing, and slashing, 20 x2)Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Rage
Special Qualities: Low-light vision, scent
Saves: Fortitude +4, Reflex +5, Will +1
Abilities: Str 8, Int 2, Wis 12, Dex 17, Con 15, Cha 6
Skills: Balance +5, Escape Artist +9, Listen +3, Spot +3
Feats: Skill Augmentation (Balance and Escape Artist), Track, Weapon Finesse
Environment: Temperate forests
Organization: Solitary, pair, or cete (3 - 5)
Challenge Rating: ½
Alignment: Always neutral
Advancement: 2 HD (Small)
Badgers attack with their sharp claws and teeth.
Badgers as Familiars
Badgers can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with badger familiars gain a +2 bonus to Will saves.
Badgers as Animal Companions
A badger may be trained using Handle Animal. A 1st-level druid, 3rd-level outdoorsman, or 1st-level ranger may take a badger as an animal companion.
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