Monday, January 3, 2011

General Rules: Monsters - Badger

Badger (from the Monster Manual)
Small Animal

Hit Dice: 1d8+2 (6 hit points)
Initiative: +3
Speed: 30 feet, burrow 10 feet
Armor Class: 15 (+1 size, +3 Dexterity, +1 natural); touch 14, flat-footed 12
BAB/Grapple: +0/-5
Attack: Claw +4 melee (1d2-1, slashing, 20 x2)
Full Attack: 2 claws +4 melee (1d2-1, slashing, 20 x2) and bite -1 melee (1d3-1, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Rage
Special Qualities: Low-light vision, scent
Saves: Fortitude +4, Reflex +5, Will +1
Abilities: Str 8, Int 2, Wis 12, Dex 17, Con 15, Cha 6
Skills: Balance +5, Escape Artist +9, Listen +3, Spot +3
Feats: Skill Augmentation (Balance and Escape Artist), Track, Weapon Finesse
Environment: Temperate forests
Organization: Solitary, pair, or cete (3 - 5)
Challenge Rating: ½
Treasure: None
Alignment: Always neutral
Advancement: 2 HD (Small)

The badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. An adult badger is 2 to 3 feet long and weighs 25 to 35 pounds.

Combat
Badgers attack with their sharp claws and teeth.

Rage (Ex): A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. it gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.

Skills: A badger has a +4 racial bonus on Escape Artist checks.

Badgers as Familiars
Badgers can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with badger familiars gain a +2 bonus to Will saves.

Badgers as Animal Companions
A badger may be trained using Handle Animal. A 1st-level druid, 3rd-level outdoorsman, or 1st-level ranger may take a badger as an animal companion.

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