Small Animal
Initiative: +3
Speed: 40 feet
Armor Class: 15 (+1 size, +3 Dexterity, +1 natural); touch 14, flat-footed 12
BAB/Grapple: +0/-3
Attack: Bite +2 melee (1d4+1, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +2 melee (1d4+1, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feetSpecial Attacks: None
Special Qualities: Low-light vision, scent
Saves: Fortitude +4, Reflex +5, Will +1
Abilities: Str 13, Int 2, Wis 12, Dex 17, Con 15, Cha 6
Skills: Jump +7, Listen +5, Spot +5, Survival +1 (+5 when tracking by scent)
Feats: Skill Augmentation (Listen and Spot), TrackEnvironment: Temperate plains
Organization: Solitary or pack (5 - 12)
Challenge Rating: ⅓
Treasure: None
Alignment: Always neutral
Advancement: -
Combat
Dogs generally hunt in packs, chasing and exhausting prey until they can drag it down.
Dogs as Familiars
Dogs can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with dog familiars gain a +3 bonus to Sense Motive checks.
Dogs as Animal Companions
A dog may be trained using Handle Animal. A 1st-level druid, 3rd-level outdoorsman, or 1st-level ranger may take a dog as an animal companion.
Home Three Worlds Monsters
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