Tiny Animal
Initiative: +9
Speed: 10 feet, fly 60 feet (good)
Armor Class: 17 (+2 size, +5 Dexterity); touch 17, flat-footed 12
BAB/Grapple: +0/-12
Attack: Bite +7 melee (1d3-4, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +7 melee (1d3-4, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feetSpecial Attacks: None
Special Qualities: Evasion, low-light vision, scent
Saves: Fortitude +1, Reflex +7, Will +1
Abilities: Str 2, Int 2, Wis 12, Dex 21, Con 8, Cha 10
Skills: Listen +5
Feats: Improved Initiative, Weapon FinesseEnvironment: Warm forests
Organization: Solitary, pair, or flight (3 - 10)
Challenge Rating: ¼
Treasure: None
Alignment: Always neutral
Advancement: 3 HD (Tiny)
Combat
The rhamphorrhychus avoids combat with creatures much larger than itself, but when forced to fight, it nips at it enemies with its bite.
Rhamphorhynchus Familiars
Rhamphorhynchuses can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with rhamphorhynchus familiars gain a +3 bonus to Initiative checks.
Rhamphorhynchuses as Animal Companions
If raised from an egg, a rhamphorhynchus may be trained using Handle Animal. A 1st-level druid, 3rd-level outdoorsman, or 1st-level ranger may take a rhamphorynchus as an animal companion.
Home Three Worlds Monsters
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