Tiny Animal
Initiative: +3
Speed: 10 feet, fly 40 feet (average)
Armor Class: 17 (+2 size, +3 Dexterity, +2 natural); touch 15, flat-footed 14
BAB/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3, piercing and slashing, 20 x2)
Full Attack: Talons +5 melee (1d4-3, piercing and slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feetSpecial Attacks: None
Special Qualities: Low-light vision
Saves: Fortitude +2, Reflex +5, Will +2
Abilities: Str 4, Int 2, Wis 14, Dex 17, Con 10, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6 (+14 in areas of shadowy illumination)
Feats: Skill Augmentation (Listen and Spot), Weapon FinesseEnvironment: Temperate forests
Organization: Solitary or pair
Challenge Rating: ¼
Treasure: None
Alignment: Always neutral
Advancement: -
Combat
Owls swoop quietly down onto prey, attacking with their powerful talons.
Owls as Familiars
Owls can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with owl familiars gain a +3 bonus to Spot checks in shadowy illumination.
Owls as Animal Companions
An owl may be trained using Handle Animal. A 1st-level druid, 3rd-level outdoorsman, or 1st-level ranger may take an owl as an animal companion.
Home Three Worlds Monsters
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