Medium Animal (Aquatic)
Initiative: +2
Speed: Swim 60 feet
Armor Class: 15 (+2 Dexterity, +3 natural); touch 12, flat-footed 13
BAB/Grapple: +2/+3
Attack: Bite +4 melee (1d6+1, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +4 melee (1d6+1, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feetSpecial Attacks: -
Special Qualities: Blindsense, keen scent
Saves: Fortitude +4, Reflex +5, Will +2
Abilities: Str 13, Int 1, Wis 12, Dex 15, Con 13, Cha 2
Skills: Listen +6, Spot +6, Swim +9
Feats: Skill Augmentation (Listen and Spot), Weapon FinesseEnvironment: Cold aquatic
Organization: Solitary, school (2 - 5), or pack (6 - 11)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 4 - 6 Hit Dice (Medium)
Combat
Sharks circle and observe potential prey, then dart in and bite with their powerful jaws.
Medium Sharks as Animal Companions
A Medium shark may be trained using Handle Animal. A 1st-level druid, 3rd-level outdoorsman, or 1st-level ranger may take a Medium shark as an animal companion.
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