Monday, January 3, 2011

General Rules: Monsters - Whale, Orca

Orca (from the Monster Manual)
Huge Animal

Hit Dice: 9d8+54 (94 hit points)
Initiative: +2
Speed: Swim 50 feet
Armor Class: 16 (-2 size, +2 Dexterity, +6 natural); touch 10, flat-footed 14
BAB/Grapple: +6/+22
Attack: Bite +12 melee (2d6+12, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +12 melee (2d6+12, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 10 feet by 15 feet/10 feet
Special Attacks: -
Special Qualities: Blindsight 120 feet, hold breath, low-light vision
Saves: Fortitude +11, Reflex +8, Will +5
Abilities: Str 27, Int 2, Wis 14, Dex 15, Con 21, Cha 6
Skills: Listen +14, Spot +14, Swim +16
Feats: Great Fortitude, Run, Skill Augmentation (Listen and Spot), Toughness
Environment: Cold aquatic
Organization: Solitary or pod (6 - 11)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 10 - 13 Hit Dice (Huge); 14 - 27 Hit Dice (Gargantuan)

These ferocious creatures are about 30 feet long. They eat fish, squid, seals, and other whales.

Combat
The orca is a vicious predator, attacking virtually anything it detects.

Blindsight (Ex): Orcas can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human’s.

Hold Breath (Ex): An orca can hold its breath for a number of rounds equal to 8 × its Constitution score before it risks drowning.

Skills: An orca has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. An orca has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.

Orcas as Animal Companions
An orca may be trained using Handle Animal. A 10th-level druid, 12th-level outdoorsman, or 10th-level ranger may take an orca as an animal companion with an effective druid level of -9.

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