Huge Animal
Initiative: +2
Speed: Swim 50 feet
Armor Class: 16 (-2 size, +2 Dexterity, +6 natural); touch 10, flat-footed 14
BAB/Grapple: +6/+22
Attack: Bite +12 melee (2d6+12, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +12 melee (2d6+12, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 10 feet by 15 feet/10 feetSpecial Attacks: -
Special Qualities: Blindsight 120 feet, hold breath, low-light vision
Saves: Fortitude +11, Reflex +8, Will +5
Abilities: Str 27, Int 2, Wis 14, Dex 15, Con 21, Cha 6
Skills: Listen +14, Spot +14, Swim +16
Feats: Great Fortitude, Run, Skill Augmentation (Listen and Spot), ToughnessEnvironment: Cold aquatic
Organization: Solitary or pod (6 - 11)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 10 - 13 Hit Dice (Huge); 14 - 27 Hit Dice (Gargantuan)
Combat
The orca is a vicious predator, attacking virtually anything it detects.
Orcas as Animal Companions
An orca may be trained using Handle Animal. A 10th-level druid, 12th-level outdoorsman, or 10th-level ranger may take an orca as an animal companion with an effective druid level of -9.
Home Three Worlds Monsters
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