Saturday, December 13, 2014

Racial Feats - Halfling

Halfling Feats

The following feats may be taken by halfling characters in the Three Worlds. In some cases these feats have been modified from the original. In all cases the versions of the feats presented here are the feats to be used in the Three Worlds Campaign setting.

This list uses several abbreviations to show what sourcebook the entries were drawn from. For guidance as to what sourcebooks these abbreviations reference, see my key to Sourcebook Abbreviations.

All of the material contained on this page and other pages of this blog is presented in accordance with the terms of the Open Game License.

Feat Name
Source
PrerequisitesBenefit
Armored Fencer (Heavy)
-
Dexterity 13+, Intelligence 13+, Armor Proficiency (Heavy), Armor Proficiency (Medium), Armor Proficiency (Light), Armored Fencer (Medium), Combat Expertise, Parry, native of Enselm or the Gorovlic IslesYou may make parry attempts while wearing heavy armor.
Armored Fencer (Medium)
-
Dexterity 13+, Intelligence 13+, Armor Proficiency (Medium), Armor Proficiency (Light), Combat Expertise, Parry, native of Enselm or the Gorovlic IslesYou may make parry attempts while wearing medium armor
Crushing Defense
-
Strength 13+, Dexterity 13+, Intelligence 13+, Combat Expertise, Parry, Power Attack, Improved Sunder, BAB +4, native of Enselm or the Gorovlic IslesYou parry with great force
Cutting Remark
BoRL
Changeling or HalflingYou can taunt enemies and provoke them into attacking you
Expert Parry
-
Dexterity 13+, Intelligence 13+, Combat Reflexes, Combat Expertise, Improved Parry, Parry, native of Enselm or the Gorovlic IslandsYou may parry multiple attacks by the same creature
Grace Under Pressure
Dungeons
-You gain a bonus to saves against fear and confusion
Improved Soft Step
PotS
Changeling or Halfling, Dexterity 15+, Soft StepYou can move faster while using Soft Step
Guarded Defense
-
Dexterity 13+, Intelligence 13+, Combat Expertise, Improved Disarm, Parry, BAB +4, native of Enselm or the Gorovlic IslesYou do not provoke disarm attempts with your parries
Haggler
BoRL
HalflingYou are skilled at haggling for goods
Halfling Lore
D315
HalflingYou gain a bonus on Tumble and Knowledge checks
Halfling Mariner
D314
HalflingYou gain a bonus Balance, Climb, Jump, and Tumble checks while on a ship
Improved Alertness
Dungeons
Skill Augmentation (Listen and Spot)You can react more quickly when threatened by foes
Improved Parry
-
Dexterity 13+, Intelligence 13+, Combat Reflexes, Combat Expertise, Parry, native of Enselm or the Gorovlic IslesYou can make multiple parry attempts in a single round
Incredible Parry
-
Dexterity 13+, Intelligence 13+, Combat Expertise, Parry, BAB +6, native of Enselm or the Gorovlic IslesYou can parry larger weapons than normal
Leaper
W&R
RunYour long jump distance is not limited by your height
Lionhearted
PotS
Halfling, Iron WillYou gain a bonus to Will saves and a further bonus to saves against fear effects
Parry
-
Dexterity 13+, Intelligence 13+, Combat Expertise, native of Enselm or the Gorovlic IslesYou are skilled at deflecting the attacks of your enemies
Protective Parry
-
Dexterity 13+, Intelligence 13+, Combat Expertise, Parry, native to Enselm or the Gorovlic IslesYou can parry attacks directed at your allies
Riposte
-
Intelligence 13+, Combat Expertise, BAB +5, native of Enselm or the Gorovlic IslesYou are skilled at retaliating against opponents that attack you
Rope Climber
SFHB
Halfling or native of the Gorovlic IslesYou are skilled at climbing ropes and rigging
Pebble Underfoot
D279
Halfling, Intelligence 13+, Combat Expertise, Improved TripYou gain combat bonuses when fighting larger creatures
Quick
PGtRR
Halfling or Human, Dexterity 13+You gain bonus skill points that can be spent on Dexterity-based skills
Saddleback
-
Native of the At'viras Steppes or Tozlu DesertYou can substitute Ride checks for Reflex saves while mounted
Shrewd Halfling
D315
HalflingYou gain a bonus on Bluff and Diplomacy checks when conducting business
Snatch Weapon
-
Intelligence 13+, Combat Expertise, Improved Disarm, native of Enselm or the Gorovlic IslesWhen you disarm a foe, you can catch his weapon in your off hand
Soft Step
PotS
Changeling or Halfling, Dexterity 13+You can move with such a light step that you can avoid an opponent's tremorsense ability
Steel Skin
-
Dexterity 13+, Intelligence 13+, Combat Expertise, Improved Unarmed Strike, Parry, BAB +4, native of Enselm or the Gorovlic IslesYou can parry with your open hand
Student of Fortune
PoS
Changeling or Halfling, Intelligence 13+, Wisdom 13+You gain bonuses to surprise determinations and ambushes
Swing-by Attack
SFHB
Halfling or native of the Gorovlic Islands, Rope Climber, Climb 1+ ranksYou can swing into combat to attack your opponents

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Racial Feats - Changeling

Changeling Feats

The following feats may be taken by changeling characters in the Three Worlds. In some cases these feats have been modified from the original. In all cases the versions of the feats presented here are the feats to be used in the Three Worlds Campaign setting.

This list uses several abbreviations to show what sourcebook the entries were drawn from. For guidance as to what sourcebooks these abbreviations reference, see my key to Sourcebook Abbreviations.

All of the material contained on this page and other pages of this blog is presented in accordance with the terms of the Open Game License.

Feat Name
Source
PrerequisitesBenefit
All or Nothing
D&D Wiki
One other Luck featYou can use your luck to roll multiple dice and pick the best result
Arcane Wit
BoRL
Changeling, Skeptic or Sleight of MindYou can gain a bonus to saves against charms and illusions
Backstabbing Traitor
-
ChangelingYou gain a bonus to Initiative, Bluff, and Intimidate checks
Bastard Luck
BoRL
-You can permanently turn hit points into luck points
Better Lucky than Good
CS
Character Level 6th+, any two other Luck featsYou can use luck to treat an abject failure as a complete success
Born Lucky
BoRL
Fortune's ChildYou gain luck points every game session
Burn Luck
BoRL
-You can use luck to succeed automatically on a save instead of attempting a saving throw
Changeling Lore
-
ChangelingYou gain a bonus to all Knowledge and Perform checks
Changeling Phantasist
-
ChangelingYour patterns and phantasms are more powerful
Changeling Trickster
-
ChangelingYour glamers are more powerful
Charm Immunity
SK
Racial bonus to saving throws against charm effects, Charm ResistanceYou are immune to charm effects
Charm Resistance
SK
Racial bonus to saving throws against charm effectsYou gain a bonus to saves against charm effects
Charming
PGtRR
Changeling or Human, Charisma 13+You gain bonus skill points that can be spent on Charisma-based skills
Cheat Death
BoRL
Fortune's ChildYou can use luck avoid critical hits
Critting Spree
D&D Wiki
One other Luck featYour luck in hitting your opponents is contagious
Cultured Courtier
-
ChangelingYou gain a bonus on Diplomacy, Sense Motive and either a Craft or Perform skill
Cutting Remark
BoRL
Changeling or HalflingYou can taunt enemies and provoke them into attacking you
Danger Sense
-
Changeling, Wisdom 15+, Neck Hairs RiseYou can make a Wisdom check to act when you are surprised
Even Luckier Than Before
D&D Wiki
One other Luck feat or the Fortune DomainYou gain a bonus on luck rerolls
Evil Eye
BoRL
Charisma 13+, Fortune's ChildYou can use your luck to negate an opponent's luck rerolls
False Is the Blademaster
VW:SA
Intelligence 13+, Bluff 6+ ranks, This Is a Lie, BAB +7, and Savage Humanoid or Changeling or Fighter level 1st +You can disappear entirely from your foe's perception
Fast Talker
BoRL
Changeling, Charisma 15+, Bluff 6+ ranksYou can confuse a creature into inaction
Figment Master
-
ChangelingYour figments are more powerful
Fortuitous Strike
CS
Character Level 6th+, one other Luck featYou can use your luck to reroll weapon damage rolls
Fortunate Fumble
D&D Wiki
BAB +1You use your luck to stumble your way into hitting your foe
Fortune's Child
BoRL
-You gain bonus luck points
Fortune's Smile
BoRL
Fortune's ChildYou may reroll a saving throw by spending 1 luck point
Fuse with Item
BoEM3
Alvari or Changeling or Gnome, Charisma 19+, caster level 10th+You can fuse with a magic item
Good Karma
CS
-You can use your luck to aid an ally
Grace Under Pressure
Dungeons
-You gain a bonus to saves against fear and confusion
Healer's Luck
CS
-You can use your luck to reroll healing spells
Hometown Advantage
-
-You know one city like the back of your hand
Improved Alertness
Dungeons
Skill Augmentation (Listen and Spot)You can react more quickly when threatened by foes
Improved Soft Step
PotS
Changeling or Halfling, Dexterity 15+, Soft StepYou can move faster while using Soft Step
Lucky Break
CS
-You can use your luck to reroll Strength checks to break objects
Lucky Critical
D&D Wiki
Two other Luck feats or the Fortune Domain and one other Luck featYou can use your luck to expand the critical threat range of your weapon
Lucky Failure
D&D Wiki
-You can use your luck to avoid the consequences of failure
Lucky Start
CS
-You can use your luck to reroll Initiative checks
Lucky Strike
D&D Wiki
One other Luck feat or the Fortune DomainYou can use your luck to maximize your weapon damage rolls
Lucky Touch
BoRL
10 luck points in your luck poolYou can use your luck to allow others to make rerolls
Magical Fortune
CS
-You can use your luck to reroll spell damage and caster level checks
Miser's Fortune
CS
-You can use your luck to force someone else to reroll attempts to sunder or damage objects
Mutable Body
RoE
Shapechanger subtypeTransmutation spells can be more effective when cast upon you
Mutable Shape
-
Changeling, Charisma 13+, Constitution 13+Your minor shape change ability is more powerful than normal
Natural Trickster
-
Changeling, Charisma 13+You can cast an illusion spell as a spell-like ability
Neck Hairs Rise
-
Changeling, Wisdom 13+You can make Wisdom checks to avoid being surprised
Persona Immersion
-
ChangelingYou can fool divinations while you are using your minor shape change ability
Piercing Sight
-
ChangelingYou gain a bonus to saves against illusion spells and effects
Prickly Thumbs
W&R
Alvari, Changeling, or Gnome, Skill Augmentation (Listen and Spot)You gain a bonus to detect scrying attempts made against you
Quick Change
-
ChangelingYou can use your minor change shape ability as a move-equivalent action
Racial Emulation
-
ChangelingYou can use your minor change shape ability to imitate another race more fully
Rapscallion
-
Changeling, Intelligence 13+You add your Intelligence modifier as well as your Charisma modifier to Bluff checks
Renowned Courtesan
-
ChangelingYou can use your Diplomacy skill to create more impressive and even quasi-magical effects
Resourceful
W&R
-You do not suffer circumstance penalties from unfavorable conditions
Scathing Wit
-
ChangelingYou can demoralize an enemy with insults
Skeptic
BoRL
Changeling or Gnome, Intelligence 13+ or Wisdom 13+You gain a bonus to saves against illusion and shadow magic, and when opposing Sleight of Hand checks
Sleight of Mind
BoRL
Changeling or GnomeYou gain a bonus to saves against enchantment spells and effects
Smooth Talk
BoRL
-You can make Diplomacy checks more quickly than others
Sociable Personality
-
Changeling, CharmingYou can reroll Diplomacy and Gather Information checks
Soft Step
PotS
Changeling or Halfling, Dexterity 13+You can move with such a light step that you can avoid an opponent's tremorsense ability
Steely Gaze
-
ChangelingYou gain a bonus to Intimidate checks and can Intimidate opponents as a move-equivalent action
A Step Ahead
BoRL
10 luck points in your luck poolYou can use your luck to reroll more than once
Student of Fortune
PoS
Changeling or Halfling, Intelligence 13+, Wisdom 13+You gain bonuses to surprise determinations and ambushes
Subtle Scrying
BoEM3
Alvari or ChangelingYour scrying efforts are harder to detect
Taunt
PotS
Changeling, Charisma 13+, Bluff 3+ ranksYou can provoke an opponent into attacking you
Tempting Fate
CS
Character Level 6th+, one other Luck featYou can use your luck to avoid certain death
Unbelievable Luck
CS
One other Luck featYou gain a luck bonus to saves
Urban Track
PGtRR
-You can track creatures through urban environments

Home     Racial Feats     Player Character Races     Three Worlds

Racial Feats - Gnome

Gnome Feats

The following feats may be taken by gnomish characters in the Three Worlds. In some cases these feats have been modified from the original. In all cases the versions of the feats presented here are the feats to be used in the Three Worlds Campaign setting.

This list uses several abbreviations to show what sourcebook the entries were drawn from. For guidance as to what sourcebooks these abbreviations reference, see my key to Sourcebook Abbreviations.

All of the material contained on this page and other pages of this blog is presented in accordance with the terms of the Open Game License.

Feat Name
Source
PrerequisitesBenefit
Adept Mastery
PoM
Intelligence 17+, ability to prepare and cast arcane spellsYou master a handful of spells, and can master more spells than normal with Spell Mastery
Aid Spellcasting
BoEM
Gnome, Intelligence 15+, Charisma 15+, ability to cast arcane spellsYou aid another spellcaster and make their spells more powerful
Analytic Caster
DMPI
Intelligence 17+, Spell PenetrationYou may add your Intelligence modifier to caster level checks to overcome spell resistance
Arcane Edge
-
Gnome, Knowledge: Arcana 4+ ranks, Spellcraft 4+ ranksYour spells deal extra damage
Arcane Resistance
-
Gnome, Concentration 5+ ranks, Knowledge: Arcana 5+ ranks, Spellcraft 5+ ranks, BAB +1You gain a bonus to saves against spells and spell-like effects
Conjure Mastery
BoEM
Gnome, Charisma 17+, spellcaster level 7th+You can summon more powerful creatures
Craft Clockworks
So&St
Intelligence 13+You can craft clockwork devices
Craft Steamworks
So&St
Intelligence 13+You can craft steamwork devices
Eidetic Memory
Dungeons
-You gain a bonus to Intelligence checks to remember details, and can remember things with photographic accuracy
Flash Casting
D314
Gnome, Charisma 13+, ability to cast a spell with the fire or light descriptorYour fire and light spells can make you difficult to see well enough to attack
Fuse with Item
BoEM3
Alvari or Changeling or Gnome, Charisma 19+, caster level 10th+You can fuse with a magic item
Gnome Lore
D315
GnomeYou gain a bonus to all Knowledge and Spellcraft checks
Gnomish Arcane Scholar
BoEM
GnomeYou gain a bonus to Craft: Alchemy, Knowledge: Arcana, and Spellcraft checks
Improved Spell Critical
PGtWBS
Spell CriticalOne type of weaponlike spell has its critical damage multiplier increased when you cast it
Item Image
BoEM
Gnome, Intelligence 17+, spellcaster level 7th+You can inscribe magical objects into magical tattoos
Knowledgeable
Dungeons
Intelligence 13+You may make untrained Knowledge skill checks as Intelligence checks
Lace Spell: Elemental Energies
BoEM
Gnome, Intelligence 17+, spellcaster level 5th+You can add elemental damage to single target spells you cast
Lace Spell: Enemy Bane
BoEM
Gnome, Intelligence 17+, spellcaster level 5th+Your spells do more damage against a specific type of enemy
Lace Spell: Holy/Unholy
BoEM
Gnome, Intelligence 17+, spellcaster level 5th+You can add the evil or good descriptor to spells and make them more effective
Lace Spell: Lawful/Chaotic
BoEM
Gnome, Intelligence 17+, spellcaster level 5th+You can add the chaotic or lawful descriptor to spells and make them more effective
Lace Spell: Resistant
BoEM
Gnome, Intelligence 17+, spellcaster level 7th+You can make your spells harder to dispel
Lace Spell: Spellripper
BoEM
Gnome, Gnomish Arcane Scholar, Intelligence 17+, Charisma 21+, spellcaster level 17th+Your offensive spells can also dispel defensive spells on their targets
Lace Spell: Unravel
BoEM
Gnome, Gnomish Arcane Scholar, Intelligence 17+, Charisma 15+, spellcaster level 10th+Your offensive spells can ignore some of the defensive magic on their targets
Lays of the U’pesuristean Adepts
D315
GnomeYour abjuration spells are harder to dispel
Learned
PGtRR
Gnome or Human, Intelligence 13+You gain bonus skill points that can be spent on Intelligence-based skills
Mind Over Body
D315
Alvari or GnomeYou gain bonus hit points for your Charisma or Intelligence modifier and metamagic feats, plus a bonus to AC
Prickly Thumbs
W&R
Alvari, Changeling, or Gnome, Skill Augmentation (Listen and Spot)You gain a bonus to detect scrying attempts made against you
Resist Telekinesis
D309
Gnome, Intelligence 13+, Combat Expertise, Spellcraft 2+ ranksYou gain bonuses to resist being moved via telekinesis
Skeptic
BoRL
Changeling or Gnome, Intelligence 13+ or Wisdom 13+You gain a bonus to saves against illusion and shadow magic, and when opposing Sleight of Hand checks
Sleight of Mind
BoRL
Changeling or GnomeYou gain a bonus to saves against enchantment spells and effects
Spell Critical
PGtWBS
BAB +4, Weapon Focus (missile spells, ray spells, or touch spells)Your critical threat range for one type of weapon-like spell is doubled
Spell Toughness
D308
GnomeYou gain a bonus against spells from one school of magic or which have a particular spell descriptor

Home     Racial Feats     Player Character Races     Three Worlds

Racial Feats - Dwarf

Dwarf Feats

The following feats may be taken by dwarven characters in the Three Worlds. In some cases these feats have been modified from the original. In all cases the versions of the feats presented here are the feats to be used in the Three Worlds Campaign setting.

This list uses several abbreviations to show what sourcebook the entries were drawn from. For guidance as to what sourcebooks these abbreviations reference, see my key to Sourcebook Abbreviations.

All of the material contained on this page and other pages of this blog is presented in accordance with the terms of the Open Game License.

Feat Name
Source
PrerequisitesBenefit
Armored Mage
Feats
Dwarf, any metamagic featYou can increase the casting time of arcane spells to reduce the arcane spell failure chance of armor you are wearing
Anger of the Mountain King
GL
Dwarven Blood, ability to channel entropic, negative, positive, or principled energyYou may expend a channeling attempt to give a weapon a damage bonus against giants
Artisan
H&H
At least 1 rank in three different Craft skillsYou gain a competence bonus to three Craft skills
Blood of Iron
PotS
DwarfYou gain a bonus to saves against spells and spell-like abilities
Blood of Kings
Feats
DwarfYou gain a bonus to Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive checks when dealing with dwarves
Boar's Charge
H&H
Strength 13+You can make overrun attempts without moving first
Chant of the Dwarf Lords
GL
Dwarven Blood, Bardic SingingYour inspire courage ability is more effective when used on dwarves
Clanheart Magic
H&H
Dwarf, spellcaster level 1st+You may add the clanheart spells to your class spell list
Cut the Cord
GL
Dwarven Blood, sneak attack ability, BAB +3You may sacrifice sneak attack dice to inflict Strength damage and Reflex save penalties on larger foes
Deepblood
H&H
Dwarf, Wisdom 11+You gain a bonus to Spot checks when using darkvision
Deepsight
H&H
DeepbloodThe range of your darkvision increases
Divine Flame
H&H
Dwarf, Forgeblood, ability to channel entropic, positive, principled, or negative energy, Charisma 12+You can expend a channel attempt to grant your weapon the flaming ability
Dwarflore
D315
DwarfYou gain a bonus to Knowledge checks and one Craft skill
Ear to the Ground
WS
Dwarf or Khülen with the dreamsight trait, Skill Augmentation (Listen and Spot), Listen 6+ ranksYour close connection to the earth and natural world allows you to detect foes at great distance
Earth Focus
D314
DwarfYour Earth spells are more powerful
Friend of Earth
D314
DwarfYou gain bonuses when interacting with Earth creatures
Giantkiller
D315
DwarfYou gain bonuses to confirm critical hits and your AC when fighting giants
Hardy Soul
D315
DwarfYou gain extra hit points, are immune to death from massive damage, and bonuses to stabilize when rendered unconscious from wounds
Improved Encumbrance
D292
DwarfYour carrying capacity is increased
Improved Endurance
H&H
Endurance and Dwarf or Savage HumanoidYou gain a bonus to Constitution checks to avoid the effects of starvation and dehydration
Increased Carrying Capacity
Dungeons
-You can carry more than someone of your strength normally could
Longaxe
GL
Dwarven Blood, Weapon Focus, Weapon SpecializationYou can extend your reach when using a Large or larger weapon
Magical Savant
PoS
Dwarf, Charisma 15+, Skill Augmentation (Disable Device and Use Magic Device), Use Magic Device 6+ ranksYou can activate a magical item with Use Magic Device without knowing what condition you are emulating
Monkeywrencher
PoS
Dwarf, Intelligence 15+, Magical Savant, Skill Augmentation (Disable Device and Use Magic Device), Use Magic Device 10+ ranksYou can rig a magical item with Use Magic Device so someone else not normally allowed to may use it
Mountain Fighter
D315
-You gain a bonus to AC when fighting in mountainous terrain
My Brother's Shield
GL
Dwarven Blood, Dex 13+, Dodge, MobilityYou can share your dodge bonuses with allies
Shadow of the Brute
GL
Dwarven Blood, sneak attack ability, BAB +2You may sacrifice sneak attack dice to gain an AC bonus against larger foes
Slayer's Blade
GL
Dwarven Blood, sneak attack ability +6d6You can attempt to coup-de-grace flat-footed giants
Stalwart Defender
D315
DwarfYou gain bonuses against bull rush, overrun, and trample attacks
Rockbrother
-
DwarfYou gain a bonus to natural AC
Sturdy
PGtRR
Human or Dwarf, Constitution 13+You gain bonus skill points that can be spent on Constitution-based skills
Unexpected Attack
-
Dwarf, Combat Reflexes, BAB +5Your opponents lose their Dexterity bonus to AC when you make AoOs
Words of Wrath
GL
Dwarven blood, ability to channel entropic, negative, positive, or principled energy, caster level 4th+, divine patron Heim, Hlín, Hœnir, or WündYou can channel energy to cause giants to become shaken or panicked
Wünd's Flame
H&H
Charisma 12+, ability to channel axiomatic, negative, or positive energy, ForgebloodYou can channel energy to give your weapon the flaming attribute

Home     Racial Feats     Player Character Races     Three Worlds

Racial Feats - Khülen

Khülen Feats

The following feats may be taken by khülen characters in the Three Worlds. In some cases these feats have been modified from the original. In all cases the versions of the feats presented here are the feats to be used in the Three Worlds Campaign setting.

This list uses several abbreviations to show what sourcebook the entries were drawn from. For guidance as to what sourcebooks these abbreviations reference, see my key to Sourcebook Abbreviations.

All of the material contained on this page and other pages of this blog is presented in accordance with the terms of the Open Game License.

Feat Name
Source
PrerequisitesBenefit
Beasthide Elite
-
Khülen with the beasthide traitWhen you shift your natural AC bonus is better than usual
Blood of Þunor
-
Human or Khülen, ability to rageWhen you rage, you gain bonus damage points that may be applied to your attacks
Brawny
PGtRR
Human or Khülen, Strength 13+You gain bonus skill points that can be spent on Strength-based skills
Bulwark of Life
VW:SA
-You are more resistant than normal to ability damage
Channeled Rage
-
Khülen, ability to rageYou can focus your rage to counter charms and compulsions
Cliffwalk Elite
-
Khülen with the cliffwalk traitWhen you shift, your Climb speed increases by +10 feet
Cup-Ward
W&R
Scent or the scent abilityYou can detect poisons with your keen sense of smell
Depths of Strength
VW:SA
-You do not die until you reach a hit point total -5 points lower than normal
Dreamchild
H&H
Oath of Dreams and Khülen or Fæy-blooded or sorcerer with the Fæy heritageYou are immune to magical compulsions
Dreamsight Elite
-
Khülen with the dreamsight traitWhen you shift, you gain a bonus to Spot checks and can see invisible creatures
Dreamspeaking
-
Khülen with the dreamsight trait, Wisdom 15+You can recognize and interpret sending dreams
Ear to the Ground
WS
Dwarf or Khülen with the dreamsight or wildhunt trait, Skill Augmentation (Listen and Spot), Listen 6+ ranksYour close connection to the earth and natural world allows you to detect foes at great distance
Extra Khülen Trait
-
Khülen, two other khülen featsYou manifest a second khülen trait while shifting
Flotation
-
Khülen with the truedive trait, Skill Focus (Swim), Swim 4+ ranksYou can float on the surface of water with ease
Flow With the Current
-
Khülen with the truedive trait, Flotation, Skill Focus (Swim), Swim 4+ ranksYou gain a bonus to Initiative checks and Reflex saves while you are in the water
Fur-Like-Dusk Totem
PGtFB
KhülenYou gain a bonus to Climb checks and can channel Fur-Like-Dusk to lay on hands
Gorebrute Elite
-
Khülen with the gorebrute traitYou can knock opponents prone with your charge attacks
Great Bite
-
Khülen with the longtooth trait, BAB +6Your bite attacks have a critical multiplier of x3
Great Lungs
SFHB
Constitution 13+, EnduranceYou can hold your breath for twice as long as normal
Great Rend
-
Khülen with the razorclaw trait, BAB +4You deal extra damage if you successfully strike with both claw attacks
Greater Khülen Defense
-
Khülen, Khülen Defense, three other khülen featsWhen shifting, your damage reduction improves to DR 4/silver
Healing Factor
-
Khülen, Constitution 13+When you stop shifting, you heal 1 hit point per character level
Hunter's Wisdom
-
Khülen, Knowledge: Nature 5+ ranksYour knowledge of nature allows you to increase your critical threat range when fighting animals
Initiate of the Spirit Ways
PGtCD and PGtFB
Charisma 13+, Khülen or native of Elizon or MenæviaYou gain a bonus to social skills when dealing with spirits and may take any number of totem feats
Intuitive Caster
DMPI
Wisdom 17+, Spell PenetrationYou may add your Wisdom modifier to caster level checks to overcome spell resistance
Keen Scent
W&R
Scent or the scent ability, Wisdom 15+Your scent ability has a range of 60 feet
Khülen Agility
-
Khülen with the cliffwalk, longstride, or swifwing traitYou gain a bonus to AC and Reflex saves while shifting
Khülen Defense
-
Khülen, two other khülen featsYou gain DR 2/silver while shifting
Khülen Ferocity
-
Khülen, Wisdom 13+You can continue to fight while disabled and continue to act while dying
Khülen Instincts
-
KhülenYou gain a bonus to Listen, sense Motive, and Spot checks as well as Initiative checks
Khülen Multiattack
-
Khülen with the longtooth or razorclaw trait, BAB +6Your secondary attack with a natural weapon takes only a -2 penalty
Khülen Savagery
-
Khülen with the gorebrute, longtooth, or razorclaw trait, ability to rage or frenzy, BAB +6When you rage and shift, the threat range and damage dice of your natural weapons is increased
Khülen Stamina
-
Khülen with the beasthide, truedive, or wildhunt trait, EnduranceWhen you shift, you are immune to nonlethal damage, fatigue, and exhaustion
Longstride Elite
-
Khülen with the longstride traitWhen you shift, your speed increases by a further +10 feet
Longtooth Elite
-
Khülen with the longtooth traitFoes struck with your bite attack take Constitution damage
Menacing Demeanor
-
KhülenYou gain a bonus to Intimidate checks
Mutable Body
RoE
Shapechanger subtypeTransmutation spells can be more effective when cast upon you.
Nose for Magic
W&R
Keen ScentYou can detect magic by scent
Rapid Swimming
SW
Khülen or Savage Humanoid, natural swim speed, base Fortitude save +2Your swim speed increases
Razorclaw Elite
-
Khülen with the razorclaw traitYou can make two claw attacks as part of a charge
Reactive Shifting
-
Khülen, Improved InitiativeYou can shift as an immediate action, even when it is not your action
Scent
W&R
Khülen or Savage Humanoid, Wisdom 11+You gain the scent ability
Silverback
W&R
Khülen or Savage Humanoid, Leadership, 25+ years oldYou gain a bonus to Intimidate checks and your Leadership score
Swiftwing Elite
-
Khülen with the swiftwing traitWhile shifting, your fly speed and maneuverability is better than normal
Track by Hearing
PGtRR
Wisdom 13+, Track, Listen 5+ ranksYou can track creatures by sound
Track by Scent
PGtRR
Wisdom 15+, TrackYou can track creatures by scent
Tree Singing
PGtWBS
Khülen or Lycanthrope-Blooded, Bardic Music ability, Knowledge: Nature 2+ ranks, Perform: Singing or percussion instrument 3+ ranksYou can use your bardic music ability to cast certain nature-oriented spells
Truedive Elite
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Khülen with the truedive traitWhile shifting, your swim speed is higher than normal and you do not suffer penalties in underwater combat
Truth of Unity
VW:SA
-You gain synergy bonuses to Heal checks from a wide range of skills
Wildhunt Elite
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Khülen with the wildhunt traitWhile shifting, you gain blindsense with a range of 30 feet
Wildspeak
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Khülen with the dreamsight trait, Charisma 15+You can speak with animals

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