Spell Critical [Gnome, Special] (adapted from the Player's Guide to Wizards, Bards, and Sorcerers)The spell-weapons are known for their destructive capability. There are those spellcasters who have mastered their ability to strike with these weapons, skillfully casting spells where their targets are weakest.
Prerequisites: BAB +4, Weapon Focus (missile spells, ray spells, or touch spells).
Benefit: Choose the same type of combat spell previously chosen for the weapon Focus feat - missile spells, ray spells, or touch spells. When casting a spell of that type, the spell's threat range is doubled (normally making it 19-20).
Special: This feat may be taken multiple times. Its effects do not stack. Each time it is taken, it applies to a different type of combat spell. This feat does not stack with the Improved Critical feat or similar feats. Wizards may select this feat as one of their wizard bonus feats.
Home General Rules Gnome Feats Special Feats