Tuesday, January 4, 2011

General Rules: Feats - Spell Critical

Spell Critical [Gnome, Special] (adapted from the Player's Guide to Wizards, Bards, and Sorcerers)
The spell-weapons are known for their destructive capability. There are those spellcasters who have mastered their ability to strike with these weapons, skillfully casting spells where their targets are weakest.
   Prerequisites: BAB +4, Weapon Focus: missile spells, ray spells, or touch spells.
   Benefit: Choose the same type of combat spell previously chosen for the weapon Focus feat - missile spells, ray spells, or touch spells. When casting a spell of that type, the spell's threat range is doubled (normally making it 19-20).
   Special: This feat may be taken multiple times. Its effects do not stack. Each time it is taken, it applies to a different type of combat spell. This feat does not stack with the Improved Critical feat or similar feats. Wizards may select this feat as one of their wizard bonus feats.

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