| Feat Name |
Source
| Prerequisites | Benefit |
| Advanced Military Training |
PGtFB
| Military Training, BAB +3 | You can grant better bonuses to allies with the Aid Another action |
| Agile Riposte |
-
| Dexterity 13+, Dodge, Weapon Finesse, BAB +1 | You can attack those who attack you and miss |
| Aquatic Shot |
SW
| Point Blank Shot | You can use ranged weapons in water with reduced penalties |
| Armor Focus (Heavy) |
Mercenaries
| Armor Proficiency (Heavy) | You gain a dodge bonus to AC when wearing heavy armor; armor check penalties for heavy armor are reduced for you |
| Armor Focus (Light) |
Mercenaries
| Armor Proficiency (Light) | You gain a dodge bonus to AC when wearing light armor; armor check penalties for light armor are reduced for you |
| Armor Focus (Medium) |
Mercenaries
| Armor Proficiency (Medium) | You gain a dodge bonus to AC when wearing medium armor; armor check penalties for medium armor are reduced for you |
| Armor Penetration |
QF
| BAB +6 | You gain a bonus to melee attacks against armored foes |
| Armored Fencer (Heavy) |
-
| Dexterity 13+, Intelligence 13+, Armor Proficiency (Heavy), Armor Proficiency (Medium), Armor Proficiency (Light), Armored Fencer (Medium), Combat Expertise, Parry, native of Enselm or the Gorovlic Isles | You may make parry attempts while wearing heavy armor. |
| Armored Fencer (Medium) |
-
| Dexterity 13+, Intelligence 13+, Armor Proficiency (Medium), Armor Proficiency (Light), Combat Expertise, Parry, native of Enselm or the Gorovlic Isles | You may make parry attempts while wearing medium armor |
| Battle Shout |
PGtFB
| Charisma 13+ | Your battle cries can strike fear into opponents and spur on your allies |
| Bind |
PGtFB
| BAB +1, proficient with a flexible weapon | You can entangle your opponents with a flexible weapon such as a whip |
| Blindside |
PGtFB
| Formation Combat, Military Training | You can make extra attacks of opportunity with a reach weapon against foes who do not threaten you |
| Bowl Over |
-
| Strength 15+, Heft, Rout, Windup | Your attacks with thrown weapons can knock opponents off their feet |
| Brutish Trip |
GL
| Large size or larger, Str 20+, Power Attack | You can trip foes with your weapon and make a follow-up attack |
| Bull Strike |
PotS
| Dexterity 13+, Improved Bull Rush, BAB +6 | You can attack after throwing yourself into an opponent |
| Caudal Lure |
VW:SA
| Intelligence 13+, Dexterity 13+, Combat Expertise, Improved Feint, flexible tail | You gain a bonus to Armor Class and can use your Dexterity to enhance your combat feints |
| Close-Quarter Defense |
-
| Combat Reflexes | You are unusually effective at defending your space |
| Cloth Dancing |
PGtFB
| Dodge, native of the Minzoku Republic or Tozlu Desert | You can use your flowing clothes to gain a dodge bonus to AC |
| Combat Caster Defense |
QF
| Fighter level 1st+, Dexterity 13+, Lightning Reflexes, BAB +5 | You impose penalties upon the Concentration checks of enemy spellcasters in melee |
| Counterattack |
PHB2
| Fighter level 12th+ | You can sacrifice your extra attacks in order to be able to attack foes when they attack you in melee |
| Crush |
-
| Strength 15+, Power Attack, Weapon Focus (any bludgeoning weapon) | Your blows use your opponent’s armor against him |
| Crushing Defense |
-
| Strength 13+, Dexterity 13+, Intelligence 13+, Combat Expertise, Parry, Power Attack, Improved Sunder, BAB +4, native of Enselm or the Gorovlic Isles | You parry with great force |
| Curling Wave Strike |
SW
| Dexterity 13+, Improved Trip | If you trip an opponent you may attempt to trip a second opponent |
| Dead Eye |
-
| Dexterity 13+, Point Blank Shot, Weapon Focus (any ranged weapon), BAB +1 | Your precision with ranged weapons translates into more telling strikes |
| Deceptive Dodge |
-
| Dexterity 13+, Intelligence 13+, Dodge, Combat Expertise, BAB +4 | You can assume a defensive posture that allows you to redirect melee attacks made against you |
| Defensive Expert |
-
| - | You excel at fighting while entrenched |
| Deflect Ranged Attack |
-
| Dexterity 13+, Point Blank Shot, Precise Shot, Ranged Disarm, BAB +5 | You can attempt to deflect ranged weapons that are already in flight |
| Disarm Riposte |
PGtFB
| Combat Expertise, Improved Disarm | You can attempt to disarm opponents who miss you in combat |
| Distract |
QF
| Fighter level 1st+, Charisma 13+ | You can distract your foes so that their actions are hampered |
| Dodge |
PHB
| Dexterity 13+ | You gain a dodge bonus to AC |
| Donning Armor |
QF
| Fighter level 1st+ | You can don and remove armor more quickly than normal |
| Double Swing |
-
| Dexterity 13+, Improved Two-Weapon Fighting, Two-Weapon Fighting, BAB +9 | You can attack with two weapons in a single attack |
| Double Weapon Disarm |
-
| Intelligence 13+, Combat Expertise, Improved Disarm | You are practiced at disarming opponents that wield double weapons |
| Elusive Attack |
PHB2
| Fighter level 6th+ | You can sacrifice your additional attacks during a full-round action to increase your AC |
| Exact Blow |
PGtFB
| Dexterity 15+, Improved Critical, Weapon Focus, Weapon Specialization | You can make precise blows that deny you foe his Dex bonus to AC and improve your chance of scoring a critical hit |
| Expert Grappler |
QF
| Strength 13+, Dexterity 15+, Improved Unarmed Strike | You can add your Dexterity bonus in addition to your Strength bonus to grapple checks |
| Expert Parry |
-
| Dexterity 13+, Intelligence 13+, Combat Reflexes, Combat Expertise, Improved Parry, Parry, native of Enselm or the Gorovlic Islands | You may parry multiple attacks by the same creature |
| False Is the Blademaster |
VW:SA
| Intelligence 13+, Bluff 6+ ranks, This Is a Lie, BAB +7, and Savage Humanoid or Changeling or Fighter level 1st + | You can disappear entirely from your foe's perception |
| Fearsome Display |
QF
| BAB +3, Intimidate 6+ ranks | You can impose combat penalties on your foe with a display of martial prowess |
| Find Hole |
-
| Improved Critical, BAB +8 | You gain a bonus to confirm critical hits with a single weapon |
| Finishing Strike |
PGtFB
| Cleave, BAB +3 | You can use the coup de grace action as a standard action |
| Formation Combat |
PGtFB
| Military Training | You gain bonuses when fighting alongside allies |
| Guarded Defense |
-
| Dexterity 13+, Intelligence 13+, Combat Expertise, Improved Disarm, Parry, BAB +4, native of Enselm or the Gorovlic Isles | You do not provoke disarm attempts with your parries |
| Heft |
-
| Strength 15+, Windup | You do more damage with thrown weapons |
| Improved Leverage |
-
| Improved Trip | You gain a bonus on trip and grapple checks |
| Improved Parry |
-
| Dexterity 13+, Intelligence 13+, Combat Reflexes, Combat Expertise, Parry, native of Enselm or the Gorovlic Isles | You can make multiple parry attempts in a single round |
| Improved Shield Snare |
-
| Combat Reflexes, Improved Shield Bash, Shield Proficiency, Shield Snare | You can make an immediate attack against an opponent you have disarmed with your shield snare |
| Improvised Weapon Proficiency |
PGtFB
| Dexterity 15+, Wisdom 13+, BAB +3 | You are skilled at using any object as a weapon |
| Incredible Endurance |
QF
| Constitution 15+, Endurance | You gain an additional +4 bonus to perform feats of endurance |
| Incredible Parry |
-
| Dexterity 13+, Intelligence 13+, Combat Expertise, Parry, BAB +6, native of Enselm or the Gorovlic Isles | You can parry larger weapons than normal |
| Light Armor Mastery |
WS
| Light Armor Specialization, BAB +9 | When you wear light armor, its maximum Dexterity bonus is increased and its armor check penalty is reduced |
| Light Armor Specialization |
WS
| Light Armor Proficiency, BAB +3 | When you wear light armor, its armor bonus is increased |
| Medium Armor Mastery |
WS
| Medium Armor Specialization, BAB +9 | When you wear medium armor, its maximum Dexterity bonus is increased and its armor check penalty is reduced and you treat medium armor as light armor for some purposes |
| Medium Armor Specialization |
WS
| Medium Armor Proficiency, BAB +3 | When you wear medium armor, you move faster than normal |
| Merciful Strike |
PGtFB
| BAB +1 | You do not suffer penalties when using a lethal weapon to inflict nonlethal damage |
| Mighty Are Fallen |
-
| Dexterity 13+, Intelligence 13+, Combat Expertise, Dodge, Mobility | You gain a bonus to your AC against Power Attacks |
| Military Training |
PGtFB
| BAB +1 | You can use Aid Another for others with Military Training as a move action |
| Mountain Fighter |
-
| - | You gain a bonus to your AC in the mountains |
| Off-Hand Weapon Expert |
QF
| Dexterity 13+, BAB +4 | You can add your full strength bonus to damage rolls made with your off-hand weapon |
| Overpowering Attack |
PHB2 | Fighter level 16th+ | You can sacrifice your additional attacks to make a single attack that deals double damage |
| Parry |
-
| Dexterity 13+, Intelligence 13+, Combat Expertise, native of Enselm or the Gorovlic Isles | You are skilled at deflecting the attacks of your enemies |
| Phalanx Formation |
PGtFB
| Blindside, Formation Combat, Military Training | You can use reach weapons in close melee combat, and may gain cover bonuses to your AC when fighting in formation |
| Polearm Trip |
PGtFB
| - | You can make trip attacks with any long-hafted two-handed weapon |
| Power Charge |
QF
| Fighter level 1st+, Strength 15+, Power Attack | You gain a +4 bonus to your attack roll when charging |
| Pressing Attack |
PotS
| Combat Reflexes | You can follow opponents to keep them in your threatened area |
| Prone Combat |
PGtFB
| - | You suffer reduced penalties when fighting while prone |
| Protective Parry |
-
| Dexterity 13+, Intelligence 13+, Combat Expertise, Parry, native to Enselm or the Gorovlic Isles | You can parry attacks directed at your allies |
| Riposte |
-
| Intelligence 13+, Combat Expertise, BAB +5, native of Enselm, the Gorovlic Isles, or the Minzoku Republic | You are skilled at retaliating against opponents that attack you |
| Robust |
PGtFB
| Endurance | You do not die until your reach a negative hit point total equal to your Constitution score + 2 |
| Rout |
-
| Strength 13+, Windup | Your thrown weapons can drive opponents back |
| Shield Snare |
-
| Improved Shield Bash, Shield Proficiency | You can disarm an opponent with your shield |
| Side by Side |
QF
| BAB +3 | You can grant an ally the benefit of the Aid Another action without a die roll |
| Single Blade Style |
-
| Intelligence 13+, Combat Expertise, Weapon Focus (any one-handed weapon) | You wield a single weapon well |
| Spinning Blow |
PGtFB
| Two-Weapon Fighting | You can attack with both ends of a double weapon with a single roll |
| Spear Elite |
W&R
| Weapon Focus (any spear), BAB +3 | You gain combat bonuses when you set your weapon against a charge |
| Stalwart |
PGtFB
| Endurance | Your chance to stabilize when dying improves |
| Steel Skin |
-
| Dexterity 13+, Intelligence 13+, Combat Expertise, Improved Unarmed Strike, Parry, BAB +4, native of Enselm or the Gorovlic Isles | You can parry with your open hand |
| Strength to Weakness |
GL
| Large size or larger, Int 10+, BAB +6 or higher | You gain a damage bonus against dodging opponents |
| Strike of the Viper |
VW:SA
| BAB +5, Quick Draw, proficient with weapon | You can make a blindingly fast first strike that increases your weapon's threat range |
| Superior Mounted Archery |
PotS
| Mounted Archery, native of the At'viras Steppes | Your archery penalties when riding are reduced |
| Swat the Flea |
GL
| Large size or larger, Dex 13+, Combat Reflexes | You can attack smaller foes that try to tumble through your threatened squares |
| Swat the Gnat |
GL
| Large size or larger, Str 18+, Power Attack | You can bull rush foes that draw attacks of opportunity |
| Sweep Attack |
GL
| Large size or larger, Str 25+, Brutish Trip, Power Attack | You can use a full-attack action to attack and trip all nearby foes |
| Trick Shot |
PGtFB
| Precise Shot, Weapon Focus | You gain a bonus when making difficult shots with a ranged weapon |
| Two-Weapon Warding |
PotS
| Dexterity 13+, Combat Expertise, Two-Weapon Fighting | You can take a -2 penalty to attacks to improve your AC by +4 |
| Warden Training |
-
| Proficient with the longsword or shortsword, the leaf spear, and the longbow, shortbow, composite longbow, or composite shortbow; BAB +4, member of the Warders of the Council | You gain bonuses with weapons commonly used by the Wardens of the Council |
| Weapon Trip |
PotS
| Weapon Focus | You have trained to be able to trip foes with your melee weapon |
| Whirling Defense |
PGtFB and PGtRR
| Cloth Dancing, Combat Expertise | You can reduce your attack bonus to increase your AC |
| Windup |
-
| Strength 13+ | You can deal more damage with thrown weapons at the cost of accuracy |
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