Wednesday, January 5, 2011

Campaign Design - Sorcerer Heritages: Elemental


You were born with the power of the elements in your blood. This influence might come from an elemental outsider in your family history, a time when one or more of your ancestors were exposed to a powerful elemental force, or the direct intervention of one of the elemental lords of Heaven or Hell.

Heritage Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your heritage. This also changes the spell’s type to match the type of your bloodline.

ElementEnergy TypeElemental Movement
AirElectricityFly 60 feet (average)
EarthAcidBurrow 30 feet
FireFire+30 feet base speed
WaterColdSwim 60 feet
Heritage Powers: One of the four elements infuses your being, and you can draw upon its power in times of need. At first level, you must select one of the four elements: Air, Earth, Fire, or Water. This choice cannot be changed. A number of your abilities grant resistances and deal damage based on your element, as noted on the table to the right.
  • Elemental Ray (Su): Starting at 1st level you can unleash an elemental ray as a standard action targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type plus 1 for every two caster levels you possess.

  • Elemental Resistance (Ex): At 3rd level you gain resistance 10 against your energy type. At 9th level your energy resistance increases to 20.

  • Elemental Blast (Su): At 9th level you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of damage of your energy type per caster level. Those caught in the area of your blast receive a Reflex save for half damage. Creatures that fail their save gain vulnerability to your energy type for 1 round. The DC of this save is equal to 10 + ½ your sorcerer level + your Constitution modifier. At 9th level you can use this ability once per day. At 17th level you can use this ability three times per day. This power has a range of 60 feet.

  • Elemental Movement (Su): At 15th level you gain a special movement type or bonus. This ability is based on your element.

  • Elemental Body (Su): At 20th level elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and damage of your energy type.
Home     Base Classes     Sorcerer     Sorcerer Heritages

No comments:

Post a Comment