Saturday, January 1, 2011

Campaign Design - Clerical Domains: Storm

Storm Domain (Spell Compendium as modified by the DragonLance Campaign Setting, Gods, and Shamans: Call of the Wild)
Divine Power: Þunor.
Granted Power: You gain Electricity Resistance 5 and a +2 sacred bonus to saves against electricity.

Additional Granted Power: Once per day, you may cast the spell control weather as a spell-like ability using your cleric level as your caster level. The casting time is one hour.

Storm Domain Spells
1st: Endure elements, entropic shield, obscuring mist
2nd: Gust of wind, resist elements
3rd: Call of lightning, wind wall
4th: Sleet storm, wither (G)
5th: Control winds, ice storm, lightning bolt
6th: Call lightning storm, chain lightning, summon monster VI [auran creatures only], wind walk
7th: Control weather
8th: Sunburst, whirlwind
9th: Storm of vengeance

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