Sunday, January 2, 2011

Campaign Design - Spells: Ogre Lock

Ogre Lock (from Relics & Rituals: Excalibur)
Transmutation

Level: Sorcerer/Wizard 9
Components: V, S, M
Casting Time: 1 round
Range: 10 feet
Target, Effect, or Area: One humanoid or animal
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: Yes

This specialized transformation changes the subject, making them larger, stronger, tougher - and dumber. On humans, the process basically turns them into ogres, hence the name, but it can be used on any humanoid or animal. The subject grows one size category (with all the relevant shifts in modifiers to Armor Class, Hide checks, and the like), gains a +3 natural armor bonus to Armor Class, and adds +20 hit points. The new “ogre” also gains +4 bonus to Strength and a +4 bonus to Constitution, but suffers a -2 penalty to Dexterity and a -6 penalty to both Intelligence and Wisdom. The “ogre” also suffers a -10 penalty on Will saves made against the caster.

This change is permanent, but can still be reversed by magical means, although a remove curse or break enchantment is insufficient.

Material component: A drop of ogre blood.

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