Tuesday, January 4, 2011

Campaign Design - Unholy Warrior Domains: Darkness

Darkness Domain (from the Unholy Warrior's Handbook)
Infernal Power: Tunar and Tuni.

First Granted Power
Dismiss Light (Sp): as a standard action, the unholy warrior can extinguish any natural light from torches or torches or lanterns within 60 feet. If the light emanates from a magical source, the unholy warrior may extinguish it with a level check, just as if he had cast dispel magic, using his unholy warrior level as his caster level.

Second Granted Power
Shadow Host (Su): The unholy warrior automatically dims all lighting by a few degrees, providing one-quarter concealment at all times (a 10% miss chance). A daylight spell or brighter light source suppresses this concealment. Unholy warriors in the presence of existing concealment, such as moderate darkness, increase the concealment by one step. Thus, is this unholy warrior moves into dense fog, normally conferring a 20% miss chance, the shadow host ability increases the concealment to 30%.

Third Granted Power
Night's Warrior (Ex): The unholy warrior gains the feat Blind-Fight as a bonus feat. If the character already has the Blind-Fight feat, he gains no benefit from this ability.

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Tunar     Tuni

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