Tuesday, January 4, 2011

General Rules: Feats - Animate Self

Animate Self [Item Only] (from the Book of Eldritch Might III)
The item is animate.
   Prerequisite: Item level 5th+.
   Benefit: The item can move as though affected by the spell animate objects. It can, to a limited degree, bend and manipulate its own form. An animate necklace could slither like a snake, and an animate candelabra could move its parts enough to "walk". An animate crystal ball could make itself roll along the ground, and an animate cart could make its own wheels turn. The item gains Strength and Dexterity scores; roll 2d6 for each. An animate object can move and manipulate other objects in a crude way, but it cannot make attacks.

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