Tuesday, January 4, 2011

General Rules: Feats - Bind Celestial

Bind Celestial [Item Creation] (from the Unholy Warrior's Handbook)
You may force celestials into items and force them to serve you.
   Prerequisite: One item creation feat, any non-good alignment.
   Benefit: Any time you subdue a celestial in combat, you may take its unconscious form and compel it to inhabit an item. The receptacle must be a magic item of a value equal to the celestial's Hit Dice times 1,000 shillings. Binding the celestial takes 1 day for every two Hit Dice the celestial possesses. In addition, the binder must spend 1,000 shillings per day of binding for the foul and unholy material needed to tie the outsider to a physical object. Finally, the binder must spend 1 point of Constitution and 1/25 of the shilling price in experience to complete the binding.
   Special: Once the binder secures the celestial in the item, the item's previous powers are unchanged, although the item assumes a more sinister appearance. Thereafter, he may draw upon the bound celestial's innate spell-like abilities for as many times as the celestial could have used them. Each attempt tot use an innate ability counts as a full-round action. If the celestial is bound to a charged item, once the charges have been expended, the celestial is freed from the item and may act as normal (typically attempting to slay its former captor). Bound celestials are also freed if the items they are imprisoned in are destroyed. Binding celestials confers no other special attacks or qualities.

Home     General Rules     Item Creation Feats

No comments:

Post a Comment