Tuesday, January 4, 2011

General Rules: Feats - Blood Lust

Blood Lust [General] (Mercenaries
You have learned that the thrill of combat is a real, palpable, physical thing, and you know how to channel that rush into fighting strength.
   Prerequisites: BAB +4, Iron Will, Toughness.
   Benefit: You can enter a Blood Lust a number of times per day equal to 1 plus your Charisma modifier (minimum 1 time per day). You temporarily gain +2 Strength, +2 Constitution, and a +1 morale bonus on Will saves, but you suffer a -1 penbalty to Armor Class and you lose your Dexterity modifier to Armor Class for the duration of the Blood Lust. The increase in Constitution increases your hit points per 1 point per Hit Die, but these hit points go away at the end of the Blood Lust, when your Constitution score drops back to normal.

While Blood Lusting, you cannot use skills or abilities that require patience or concentration, such as moving silently or casting spells. You can use any other feat you have except Combat Expertise, item creation feats, metamagic feats, or Skill Focus (if it is tied to a skill that requires patience or concentration). The Blood Lust lasts for a number of rounds equal to 3 + your newly improved Constitution modifier. You cannot end the Blood Lust voluntarily. Entering Blood Lust is a free action.

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