Tuesday, January 4, 2011

General Rules: Feats - Deceptive Dodge

Deceptive Dodge [Fighter, General]
You can assume a defensive posture that allows you to redirect melee attacks made against you.
   Prerequisites: Dexterity 13+, Intelligence 13+, Dodge, Combat Expertise, BAB +4.
   Benefit: When a melee attack misses you while you are fighting defensively, that attack has a chance to strike another target of your choice that is both adjacent to you and within the attacker’s reach. The attacker must make a new attack roll for the redirected attack, using the same modifiers that were applied to the missed attack. You may use this feat once per round. If there are no other targets adjacent to you and within the attacker’s reach, you can’t have attacks strike others.

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