Hand of Warding [Special] (adapted from Path of Faith)
You are able to prevent the passage of other creatures through a chosen portal.
Prerequisites: Ability to cast 3rd-level divine spells, patron Heim.
Benefit: You must position yourself in the center of a portal or passageway you wish to defend, which must not be more than 15 feet wide. You may not make any attacks other than attacks of opportunity while you are attempting to protect an area, but you may make a number of attacks of opportunity per round equal to your Charisma modifier. Any creature that you successfully damage with an attack of opportunity must immediately stop any movement it is taking for the round, but may otherwise act normally.
Home General Rules Special Feats