Tuesday, January 4, 2011

General Rules: Feats - Hellspawn

Hellspawn [Scion] (from the Player's Guide to Wizards, Bards, and Sorcerers)
The lusts and appetites of demons and devils are well known to the scholars of the planes. Succubi and incubi are no strangers to the Three worlds, indeed some arcanists are known to summon and bind infernal creatures to sate their own depraved tastes. Those with this feat are often born with vestigial demonic traits such as blackened nails, strange eyes, ridges on their brows like horns just beneath the skin, or tiny, useless tails. When spellcasting, knowledgeable observers can recognize the taint of the infernal in the sorcerer by the sudden shifting of the eyes to reflect a burning abyss and the brimstone charnel stench that often accompanies the spells.
   Prerequisite: Sorcerer level 1st+.
   Benefit: You must take the spells associated with this feat at the earliest opportunity in your level advancement. You gain a +1 effective caster level when casting these spells. You gain a +2 bonus to all Intimidate checks. The spells associated with Hellspawn are:

Hellspawn Spells
0th: Detect magic, flare
1st: Protection from evil, summon monster I
2nd: Melf's acid arrow, summon monster II
3rd: Fireball, summon monster III
4th: Bottomless pit (RR), summon monster IV
5th: Darksoul (RR2), summon monster V
6th: Planar binding, summon monster VI
7th: Dark lightning (RR2), summon monster VII
8th: Blackflame (RR), summon monster VIII
9th: Gate, summon monster IX

   Special: The creatures summoned through the use of the sorcerer's summon monster spells must either be creatures with the infernal template or actual fiends (dæmons, demons, or devils)

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