Sunday, January 2, 2011

Campaign Design - Spells: Blackflame

Blackflame (adapted from Relics & Rituals)
Evocation [Fear, Fire, Mind-Affecting]

Level: Penumbral Lord 8, Sorcerer/Wizard 8
Components: S
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: One subject
Duration: 1 round per caster level (D) (maximum 25 rounds)
Saving Throw: Fortitude negates (see text)
Spell Resistance: Yes (harmless, see text)

This spell causes shadowy flames to burst to life upon the target. Each round, the target of this spell must make a Fortitude save against the spell or suffer 1d10 points of damage. A target with spell resistance must roll their spell resistance every round to resist the effects of this spell. A single success on the saving throw or spell resistance does not negate the blackflame, that can only be accomplished if the caster chooses to end the spell or someone successfully dispels the spell.

In addition to the damage, the spell causes a mind-affecting, fear effect on the victim. On any round during which the spell's victim sustains damage, she must also succeed at a Will saving throw against the spell's DC or cower. Cowering creatures may not move or take any other actions, lose their Dexterity modifier to Armor Class, and opponents gain a +2 bonus to attack rolls against them. Affected creatures can take no action other than to fruitlessly attempt to douse the black flames.

The blackflame stays on the target for the spell's duration. Only a dimension door, teleport, or other similar transportation magic will separate the victim from the blackflame. The spell does not function underwater, and may be suppressed by completely immersing the victim, but the flames will burst back into effect for any amount of its remaining duration when the victim is not completely submerged.

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