Tuesday, January 4, 2011

General Rules: Feats - Tattoo Focus

Tattoo Focus [Special] (adapted from the Player's Guide to Wizards, Bards, and Sorcerers)
Many spellcasters understand that magic requires sacrifice. Most of the time, this is accomplished simply by the sacrifice of small symbols small symbolic materials appropriate to the magic being woven. There are those who give of their own bodies, placing rare arcane components beneath their very flesh and empowering themselves to act as that symbolic sacrifice. This process leaves strange tattoos and raised scar-patterns behind.
   Prerequisites: Constitution 11+.
   Benefit: This feat allows the spellcaster to ignore the requirement for material components when casting a spell. The ritual for creating the tattoo focus is a simple, non-magical process that is taught to everyone who receives the tattoo as well as those with 3 + ranks in Craft: Tattoo and 3+ ranks in Knowledge: Arcana or Knowledge Nature. There is no further requirement for spells with material components that cost less than 1 shilling. Spells with material components that cost more than 1 shilling may still be cast by this method, but the sympathetic magic in the tattoos drains the caster of some of his vitality: For every shilling of the material component's value that is not being used, the caster loses 1 hit point. Casters may choose not to use this feat by simply casting a spell as normal. Use of this tattoo imposes a +2 to the Spellcraft DC to identify spells being cast. This feat has no effect on the Focus component of a spell.
   Special: Undead casters may substitute their Charisma for Constitution when determining if they meet the prerequisites for this feat.

Home     General Rules     Special Feats

No comments:

Post a Comment