You can create semi-permanent areas of magical effect by tying spells to a particular location via wardstones.
Prerequisite: Intelligence 13+, arcane spellcaster level 5th+.
Benefit: You can imbue a location with a range of abjuration and divination spells by weaving a magical ward into a central arcane anchor point. Warding a location requires one day for each 1,000 shillings in its base price. To weave a ward, the spellcaster must spend 1⁄25 of the ward's base price in experience points and use up raw materials costing half of this base price. The market value of weaving a ward is equal to its base price.
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