Wolverine Totem [Totem, Wild] (adapted from the
Player's Guide to Clerics and Druids)
You are ferocious in battle, full of fury and toughness. You can tap into your inner anger to gain a temporary surge in strength.
Prerequisites: None.
Benefit: You gain a +2 circumstance bonus to all Intimidate checks.
You can strike surely and viciously. While channeling Wolverine, you inflict +2 damage with all slashing and piercing melee weapons. You must use a standard action to channel Wolverine, and can maintain your channeled state for a number of rounds equal to 3 + your Constitution modifier (minimum of 1). You may channel Wolverine a number of times per day equal to 1 + your Charisma modifier (minimum of once per day).
Totemic Shapeshifting: While channeling Wolverine, if you expend a use of your wild shape ability, you gain the rage ability of a barbarian. In a rage, you temporarily gain a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but take a -2 penalty to Armor Class. The increase in Constitution increases your hit points by 2 points per level, but these hit points go away at the end of the rage when your Constitution score drops back to normal. These extra hit points are not lost first the way temporary hit points are. While raging, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can you cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. You can use any feat you have except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + your (newly improved) Constitution modifier. You may prematurely end your rage. At the end of the rage, you lose the rage modifiers and restrictions and become fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter.
Taboo: Backing down from battle. Children of Wolverine are not given to flight or cowardice, and must engage in combat when faced with an enemy, although they need not fight to the death.
Special: A character may normally only have one totem feat.
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