Medium Monstrous Humanoid (Slytheen)
Initiative: +2
Speed: 30 feet, climb 15 feet
Armor Class: 20 (+2 Dexterity, +1 dodge, +1 natural, +4 scale armor, +2 large steel shield); touch AC 13, flat-footed AC 17
BAB/Grapple: +1/+1
Attack: Bite +1 melee (1d3, bludgeoning, piercing, and slashing, 20 x2) or scimitar +1 melee (1d6, slashing, 18-20 x2) or barbed spear +3 ranged (1d6, piercing, 20 x4, 20 feet x5)
Full Attack: Bite +1 melee (1d3, bludgeoning, piercing, and slashing, 20 x2) and 2 claws -4 melee (1d4, slashing, 20 x2) or scimitar +1 melee (1d6, slashing, 18-20 x2) or barbed spear +3 ranged (1d6, piercing, 20 x4, 20 feet x5)
Space/Reach: 5 feet by 5 feet/5 feetSpecial Attacks: None
Special Qualities: Darkvision 60 feet, speak with rats
Saves: Fortitude +5, Reflex +2, Will +0
Abilities: Str 10, Int 10, Wis 10, Dex 15, Con 16, Cha 8
Skills: Escape Artist +6, Hide +4, Jump +2
Feats: DodgeEnvironment: Any except arctic
Organization: Warband (15 - 120 ratmen, plus one leader of 5th - 7th level per 30 warriors), nest (120 - 1,200 ratmen with leaders as above, plus one 8th - 10th level cleric per 100 warriors)
Challenge Rating: ½Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class
Combat
Brown gorgers fight as typical ratmen, although their exclusive use of metal armor gives them a higher level of protection. In addition, they generally use barbed spears as missiles. After a battle, the gorgers feast upon the remains of both their enemies and their own dead. Even more horrific than this battlefield banquet is that which occurs at their warren, to which the remaining, tatter-skinned dead are dragged.
Home Three Worlds Monsters
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