Saturday, January 1, 2011

Campaign Design - Clerical Domains: Good

Good Domain (as modified by Relics & Rituals, Relics & Rituals II, Secrets, and Undead)
Divine Power: Eiur.
Granted Power: You cast all good spells at +1 caster level.

Additional Granted Power: You gain the supernatural ability to smite evil creatures. Once per day, you may attempt to smite evil with one normal melee attack. You add a +4 insight bonus to you attack roll and deal 1 extra point of damage per cleric level. If you accidentally smite a creature that is not evil, the smite has no effect, but the ability is still used up for the day.

Good Domain Spells
1st: Protection from evil
2nd: Aid
3rd: Magic circle against evil
4th: Cloak of righteousness (RR), demonbane (RR2), holy smite
5th: Dispel evil
6th: Blade barrier, blessings of the light bringer (U)
7th: Holy word
8th: Holy aura
9th: Summon monster IX [can only be used to summon celestial creatures]

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Eiur

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