Saturday, January 1, 2011

Campaign Design - Clerical Domains: Liberation

Liberation Domain (as modified by the DragonLance Campaign Setting and the Thieves' World Player's Manual)
Divine Power: Caire.
Granted Power: If you are affected by a charm, compulsion, or fear effect and fail your save, you receive a new saving throw one round later at the same DC. You only get one additional save each time. If you fail this save, the charm, compulsion, or fear effect has its normal effect on you.

Additional Granted Power: You gain a +2 morale bonus on all saving throws against enchantment spells or effects.

Liberation Domain Spells
1st: Omen of peril, remove fear
2nd: Remove paralysis, undetectable alignment
3rd: Rage, remove disease, remove curse
4th: Freedom of movement
5th: Break enchantment
6th: Greater dispel magic
7th: Refuge
8th: Mind blank
9th: Unbinding

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