Saturday, January 1, 2011

Campaign Design - Clerical Domains: Nobility

Nobility Domain (as modified by SpirosBlaak)
Divine Power: Tiwas.
Granted Power: You have the spell-like ability to inspire allies, giving them a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Allies must be able to hear you speak for 1 round. Using this ability is a standard action. It lasts a number of rounds equal to your Charisma bonus and can be used once per day.

Additional Granted Power: Once per day, you can use any spell you can cast as though it were quickened by the Quicken Spell feat. You can only do this after you have actively adhered to one of your moral codes on that same day (see below).

Nobility Domain Spells
1st: Divine favor, sanctuary
2nd: Enthrall, resist energy
3rd: Magic vestment, prayer
4th: Discern lies
5th: Greater command, mark of justice
6th: Geas/quest, globe of invulnerability
7th: Greater teleport, repulsion
8th: Demand, discern location
9th: Limited wish, storm of vengeance

Nobility Moral Code
At character creation or adoption of this domain, you must develop a list of moral codes to which your character adheres. The list must have at least five specific situation your character might enter into and the reaction your character would have to them. The reaction must be one that upholds good, and it must bear some level of consequence that affects the character. The DM must approve each code, and can disallow any code that is not a cause of good, is too general, or does not have a consequence of enough cost.

For example, a character might have as one of her codes: "When dealing with children, I must do everything possible to protect them and at any cost".

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