Saturday, January 1, 2011

Campaign Design - Clerical Domains: Exorcism

Exorcism Domain
Divine Power: Forseti
Granted Power: You have the supernatural ability to force possessing spirits out of the bodies they inhabit. You make a Charisma check and consult Table 8-16: Turning Undead, page 159 of the Player's Handbook, using your cleric level. If the result from the table is at least equal to the Hit Dice of the possessing creature, you force it out of the body. If the spirit belongs to a spell caster using magic jar, the spirit returns to the receptacle. If the spirit is a ghost or a possessing fiend, it becomes ethereal and free-floating again. In any case, the spirit cannot attempt to possess the same victim again for twenty-four hours.

Exorcism Domain Spells
1st: Protection from evil
2nd: Magic circle against evil
3rd: Remove curse
4th: Dismissal
5th: Dispel evil
6th: Banishment
7th: Holy word
8th: Holy aura
9th: Freedom

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