This spell causes the target to bleed acid, burning anyone who wounds them. While under the effect of this spell, any wounds the target takes cause acid to splash around them. While the target of the spell is immune to the damage from their own blood, those around them are not so fortunate. While affected by this spell, any piercing or slashing damage taken causes an acid splash in the direction from which the attack originated. Those who damage the target and are within 5 feet must make a Reflex save (DC 10 + the amount of damage done) or suffer 1d4 points of acid damage +1 for each point taken by the target (1d4 + 20 maximum). The acid automatically deals damage to any normal weapons that break the target's skin but magic weapons are afforded the same saving throw as the attacker.